这是面试。我想要做的是,一旦发牌(从经销商的Deck实例中删除),该牌就可供玩家的手牌实例使用。
class Card
attr_accessor :suite, :name, :value #specifiy that class attributes are both, readable and writable
#constructor
def initialize(suite, name, value)
@suite, @name, @value = suite, name, value #this looks odd
end
end
class Deck
attr_accessor :playable_cards
SUITES = [:hearts, :diamonds, :spades, :clubs] #constant
NAME_VALUES = {
:two => 2,
:three => 3,
:four => 4,
:five => 5,
:six => 6,
:seven => 7,
:eight => 8,
:nine => 9,
:ten => 10,
:jack => 10,
:queen => 10,
:king => 10,
:ace => [11, 1]}
def initialize #initialzing shuffles the deck
shuffle
end
def deal_card #removes card from deck
random = rand(@playable_cards.size) #returns an random int greater >= 0 & < max
@playable_cards.delete_at(random)
end
def shuffle
@playable_cards = [] #array of 52 cards
SUITES.each do |suite| #iterate over suites
NAME_VALUES.each do |name, value| #iterate, over card for that suite
@playable_cards << Card.new(suite, name, value) #add to end of array, new Card
end
end
end
end
class Hand
attr_accessor :cards
def initialize
@cards = []
end
end
class Player
def initialize
@player_hand = Hand.new
end
end
class Dealer
def initialize
@dealer_hand = Hand.new
@dealer_deck = Deck.new
end
def deal
card = @dealer_deck.deal_card
end
end
require 'test/unit'
class CardTest < Test::Unit::TestCase
def setup
@card = Card.new(:hearts, :ten, 10)
end
def test_card_suite_is_correct
assert_equal @card.suite, :hearts
end
def test_card_name_is_correct
assert_equal @card.name, :ten
end
def test_card_value_is_correct
assert_equal @card.value, 10
end
end
class DeckTest < Test::Unit::TestCase
def setup
@deck = Deck.new
end
def test_new_deck_has_52_playable_cards
assert_equal @deck.playable_cards.size, 52
end
def test_dealt_card_should_not_be_included_in_playable_cards
card = @deck.deal_card
assert(!@deck.playable_cards.include?(card)) #upon dealing card, card should be removed from deck
end
def test_shuffled_deck_has_52_playable_cards
@deck.shuffle
assert_equal @deck.playable_cards.size, 52
end
end
我所做的就是添加了Player
和Dealer
类。我的想法是玩家有一只手,所以在初始化时,一个Hand的实例存储在@player_hand
中,而经销商也是如此。显然,经销商也有自己的套牌实例。现在,当我致电Dealer.new.deal
卡片从卡座中移除后,如何将新删除的卡片添加到Player @player_hand
?
我考虑过使用全局变量,但那是不好的做法。我也不太确定这是否是正确的方法。
答案 0 :(得分:0)
我猜你需要一个让玩家和经销商存在的地方。从这个环境中你可以控制在经销商和玩家之间传递牌。也可能有几个球员或其他什么。
所以我会创建一个Game类,在这里你可以初始化玩家和经销商,你可以创建方法来处理卡片。
=A1&"|"&B1