嘿那里有StackOverflow人!
我正在制作一个IOCP服务器,到目前为止我已经解决了大部分问题,但仍有一个仍然存在,我不知道从哪里开始看。当我在我的机器上运行客户端/服务器时,一切都很好,花花公子。它与Windows SDK Sample的速度匹配可能会快一点,并且肯定会使用更少的CPU周期。但是,当我从一台单独的计算机运行客户端时,传输速度上限为37 KB / s,往返延迟为200毫秒(而不是0)。现在,如果我将客户端连接到SDK Sample服务器,我没有那个问题,所以我的代码有问题。据我所知,套接字使用相同的选项以完全相同的方式初始化。我也在一个分析器中运行我的服务器来检查瓶颈,但我找不到任何东西。此外,我尝试过的计算机连接到相同的千兆交换机(带千兆适配器)。我知道这有点模糊,但那是因为到目前为止我无法查明问题,如果你们中的任何人能指出我正确的方向,我将永远感激不尽。
干杯,
-Roxy
EDIT2: 按照Mike的建议,我对代码进行了一些研究,发现当远程客户端连接到服务器时,大多数时候代码都在GetQueuedCompletionStatus上等待。这表明IO请求只需要很长时间才能完成,但我仍然不明白为什么。仅当客户端位于远程计算机上时才会出现此问题。我认为这与如何设置套接字或我如何发布请求有关,但我没有看到示例代码有任何差别。
有什么想法吗?
编辑(添加示例代码):
好的,在这里!虽然它不漂亮!
如果您安装了Windows SDK,可以使用iocpclient示例(Program Files \ Microsoft SDKs \ Windows \ v7.1 \ Samples \ netds \ winsock \ iocp \ client)连接到它并在线路上更改它的默认端口73至5000。
我自己在尝试时发现的奇怪的事情是,似乎样本iocpclient不会导致37KB / s的相同上限...但是看起来示例代码的限制设置为大约800KB /秒。如果有任何帮助,我会发布一个客户。
#pragma comment(lib, "Ws2_32.lib")
#include <WinSock2.h>
#include <stdio.h>
unsigned int connection = 0;
unsigned int upload = 0;
unsigned int download = 0;
#define IO_CONTEXT_COUNT 5
class NetClientHost
{
friend class gNetProtocolHost;
public:
enum Operation
{
kOperationUnknown,
kOperationRead,
kOperationWrite,
};
struct ClientData
{
SOCKET socket;
};
struct IOContext
{
WSAOVERLAPPED overlapped;
WSABUF wsaReceiveBuf;
WSABUF wsaSendBuf;
char *buf;
char *TESTbuf;
unsigned long bytesReceived;
unsigned long bytesSent;
unsigned long flags;
unsigned int bytesToSendTotal;
unsigned int remainingBytesToSend;
unsigned int chunk;
Operation operation;
};
NetClientHost()
{
memset((void *) &m_clientData, 0, sizeof(m_clientData));
}
NetClientHost::IOContext *NetClientHost::AcquireContext()
{
while (true)
{
for (int i = 0; i < IO_CONTEXT_COUNT; ++i)
{
if (!(m_ioContexts + i)->inUse)
{
InterlockedIncrement(&(m_ioContexts + i)->inUse);
//ResetEvent(*(m_hContextEvents + i));
if ((m_ioContexts + i)->ioContext.TESTbuf == 0)
Sleep(1);
return &(m_ioContexts + i)->ioContext;
}
}
//++g_blockOnPool;
//WaitForMultipleObjects(IO_CONTEXT_COUNT, m_hContextEvents, FALSE, INFINITE);
}
}
const ClientData *NetClientHost::GetClientData() const
{
return &m_clientData;
};
void NetClientHost::Init(unsigned int bufferSize)
{
_InitializeIOContexts(bufferSize ? bufferSize : 1024);
}
void NetClientHost::ReleaseContext(IOContext *ioContext)
{
int i = sizeof(_IOContextData), j = sizeof(IOContext);
_IOContextData *contextData = (_IOContextData *) (((char *) ioContext) - (i - j));
InterlockedDecrement(&contextData->inUse);
//SetEvent(*(m_hContextEvents + contextData->index));
}
struct _IOContextData
{
unsigned int index;
volatile long inUse;
IOContext ioContext;
};
ClientData m_clientData;
_IOContextData *m_ioContexts;
HANDLE *m_hContextEvents;
void _InitializeIOContexts(unsigned int bufferSize)
{
m_ioContexts = new _IOContextData[IO_CONTEXT_COUNT];
m_hContextEvents = new HANDLE[IO_CONTEXT_COUNT];
memset((void *) m_ioContexts, 0, sizeof(_IOContextData) * IO_CONTEXT_COUNT);
for (int i = 0; i < IO_CONTEXT_COUNT; ++i)
{
(m_ioContexts + i)->index = i;
(m_ioContexts + i)->ioContext.buf = new char[bufferSize];
(m_ioContexts + i)->ioContext.wsaReceiveBuf.len = bufferSize;
(m_ioContexts + i)->ioContext.wsaReceiveBuf.buf = (m_ioContexts + i)->ioContext.buf;
(m_ioContexts + i)->ioContext.TESTbuf = new char[10000];
(m_ioContexts + i)->ioContext.wsaSendBuf.buf = (m_ioContexts + i)->ioContext.TESTbuf;
*(m_hContextEvents + i) = CreateEvent(0, TRUE, FALSE, 0);
}
}
void _SetSocket(SOCKET socket)
{
m_clientData.socket = socket;
}
};
bool WriteChunk(const NetClientHost *clientHost, NetClientHost::IOContext *ioContext)
{
int status;
status = WSASend(clientHost->GetClientData()->socket, &ioContext->wsaSendBuf, 1, &ioContext->bytesSent, ioContext->flags, &ioContext->overlapped, 0);
if (status == SOCKET_ERROR && WSAGetLastError() != WSA_IO_PENDING)
{
// ...
return false;
}
return true;
}
bool Write(NetClientHost *clientHost, void *buffer, unsigned int size, unsigned int chunk)
{
//__ASSERT(m_clientHost);
//__ASSERT(m_clientHost->GetClientData()->remainingBytesToSend == 0);
NetClientHost::IOContext *ioContext = clientHost->AcquireContext();
if (!chunk)
chunk = size;
ioContext->wsaSendBuf.buf = ioContext->TESTbuf;
ioContext->operation = NetClientHost::kOperationWrite;
ioContext->flags = 0;
ioContext->wsaSendBuf.buf = new char[size];
memcpy((void *) ioContext->wsaSendBuf.buf, buffer, chunk);
ioContext->wsaSendBuf.len = chunk;
ioContext->chunk = chunk;
ioContext->bytesToSendTotal = size;
ioContext->remainingBytesToSend = size;
return WriteChunk(clientHost, ioContext);
}
void Read(NetClientHost *clientHost)
{
NetClientHost::IOContext *ioContext = clientHost->AcquireContext();
int status;
memset((void *) ioContext, 0, sizeof(NetClientHost::IOContext));
ioContext->buf = new char[1024];
ioContext->wsaReceiveBuf.len = 1024;
ioContext->wsaReceiveBuf.buf = ioContext->buf;
ioContext->flags = 0;
ioContext->operation = NetClientHost::kOperationRead;
status = WSARecv(clientHost->GetClientData()->socket, &ioContext->wsaReceiveBuf, 1, &ioContext->bytesReceived, &ioContext->flags, &ioContext->overlapped, 0);
int i = WSAGetLastError();
if (status == SOCKET_ERROR && WSAGetLastError() != WSA_IO_PENDING)
{
// ...
}
}
bool AddSocket(HANDLE hIOCP, SOCKET socket)
{
++connection;
int bufSize = 0;
LINGER lingerStruct;
lingerStruct.l_onoff = 1;
lingerStruct.l_linger = 0;
setsockopt(socket, SOL_SOCKET, SO_SNDBUF, (char *) &bufSize, sizeof(int));
setsockopt(socket, SOL_SOCKET, SO_RCVBUF, (char *) &bufSize, sizeof(int));
setsockopt(socket, SOL_SOCKET, SO_LINGER, (char *) &lingerStruct, sizeof(lingerStruct) );
NetClientHost *clientHost = new NetClientHost;
clientHost->_InitializeIOContexts(1024);
clientHost->Init(0);
clientHost->_SetSocket(socket);
// Add this socket to the IO Completion Port
CreateIoCompletionPort((HANDLE) socket, hIOCP, (DWORD_PTR) clientHost, 0);
Read(clientHost);
return true;
}
int read = 0, write = 0;
DWORD WINAPI WorkerThread(LPVOID param)
{
LPOVERLAPPED overlapped;
NetClientHost *clientHost;
HANDLE hIOCP = (HANDLE) param;
DWORD ioSize;
BOOL status;
while (true)
{
status = GetQueuedCompletionStatus(hIOCP, &ioSize, (PULONG_PTR) &clientHost, (LPOVERLAPPED *) &overlapped, INFINITE);
if (!(status || ioSize))
{
--connection;
//_CloseConnection(clientHost);
continue;
}
NetClientHost::IOContext *ioContext = (NetClientHost::IOContext *) overlapped;
switch (ioContext->operation)
{
case NetClientHost::kOperationRead:
download += ioSize;
Write(clientHost, ioContext->wsaReceiveBuf.buf, ioSize, 0);
write++;
clientHost->ReleaseContext(ioContext);
break;
case NetClientHost::kOperationWrite:
upload += ioSize;
if (ioContext->remainingBytesToSend)
{
ioContext->remainingBytesToSend -= ioSize;
ioContext->wsaSendBuf.len = ioContext->chunk <= ioContext->remainingBytesToSend ? ioContext->chunk : ioContext->remainingBytesToSend; // equivalent to min(clientData->chunk, clientData->remainingBytesToSend);
ioContext->wsaSendBuf.buf += ioContext->wsaSendBuf.len;
}
if (ioContext->remainingBytesToSend)
{
WriteChunk(clientHost, ioContext);
}
else
{
clientHost->ReleaseContext(ioContext);
Read(clientHost);
read++;
}
break;
}
}
return 0;
}
DWORD WINAPI ListenThread(LPVOID param)
{
SOCKET sdListen = (SOCKET) param;
HANDLE hIOCP = CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);
CreateThread(0, 0, WorkerThread, hIOCP, 0, 0);
CreateThread(0, 0, WorkerThread, hIOCP, 0, 0);
CreateThread(0, 0, WorkerThread, hIOCP, 0, 0);
CreateThread(0, 0, WorkerThread, hIOCP, 0, 0);
while (true)
{
SOCKET as = WSAAccept(sdListen, 0, 0, 0, 0);
if (as != INVALID_SOCKET)
AddSocket(hIOCP, as);
}
}
int main()
{
SOCKET sdListen;
SOCKADDR_IN si_addrlocal;
int nRet;
int nZero = 0;
LINGER lingerStruct;
WSADATA wsaData;
WSAStartup(0x202, &wsaData);
sdListen = WSASocket(AF_INET, SOCK_STREAM, IPPROTO_IP, NULL, 0, WSA_FLAG_OVERLAPPED);
si_addrlocal.sin_family = AF_INET;
si_addrlocal.sin_port = htons(5000);
si_addrlocal.sin_addr.s_addr = htonl(INADDR_ANY);
nRet = bind(sdListen, (struct sockaddr *)&si_addrlocal, sizeof(si_addrlocal));
nRet = listen(sdListen, 5);
nZero = 0;
nRet = setsockopt(sdListen, SOL_SOCKET, SO_SNDBUF, (char *) &nZero, sizeof(nZero));
nZero = 0;
nRet = setsockopt(sdListen, SOL_SOCKET, SO_RCVBUF, (char *)&nZero, sizeof(nZero));
lingerStruct.l_onoff = 1;
lingerStruct.l_linger = 0;
nRet = setsockopt(sdListen, SOL_SOCKET, SO_LINGER, (char *)&lingerStruct, sizeof(lingerStruct) );
CreateThread(0, 0, ListenThread, (LPVOID) sdListen, 0, 0);
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE);
while (true)
{
COORD c = {0};
SetConsoleCursorPosition(console, c);
printf("Connections: %i \nUpload: %iKB/s \nDownload: %iKB/s ", connection, upload * 2 / 1024, download * 2 / 1024);
upload = 0;
download = 0;
Sleep(500);
}
return 0;
}
答案 0 :(得分:1)
这种异步系统应该能够以完整的数据链速度运行。我发现错误的问题如下:
有一些叫做 wireshark 的东西可以让你对消息流量有一些了解。 我曾经用艰难的方式做到这一点,带有带时间戳的消息日志。
BTW:在进行异步分析之前,我首先会在各个进程上使用this method来清除任何瓶颈。如果你还没有这样做,你可以打赌他们在那里。 任何旧的分析器都不可靠。有很好的,包括Zoom。