我有一个项目,我正在尝试将序列化对象发送到服务器,然后等待“OK”或“ERROR”消息返回。
我似乎对TcpClient send/close problem
的海报有类似的问题问题是,我似乎能够发送原始对象的唯一方法是关闭连接,但然后(当然)我迫不及待地想看看服务器是否成功处理了对象。 / p>
private void button4_Click(object sender, EventArgs e)
{
RequestPacket req = new RequestPacket();
/// ... Fill out request packet ...
/// Connect to the SERVER to send the message...
TcpClient Client = new TcpClient("localhost", 10287);
using (NetworkStream ns = Client.GetStream())
{
XmlSerializer xml = new XmlSerializer(typeof(RequestPacket));
xml.Serialize(ns, req);
/// NOTE: This doesn't seem to do anything....
/// The server doesn't get the object I just serialized.
/// However, if I use ns.Close() it does...
/// but then I can't get the response.
ns.Flush();
// Get the response. It should be "OK".
ResponsePacket resp;
XmlSerializer xml2 = new XmlSerializer(typeof(ResponsePacket));
resp = (ResponsePacket)xml2.Deserialize(ns);
/// ... EVALUATE RESPONSE ...
}
Client.Close()
}
更新:对一位评论者的回应,我认为客户不会有错。它只是在等待对象,对象永远不会出现,直到我关闭套接字....但是,如果我错了,我会公开吃掉乌鸦。 =)这是客户:
static void Main(string[] args)
{
// Read the port from the command line, use 10287 for default
CMD cmd = new CMD(args);
int port = 10287;
if (cmd.ContainsKey("p")) port = Convert.ToInt32(cmd["p"]);
TcpListener l = new TcpListener(port);
l.Start();
while (true)
{
// Wait for a socket connection.
TcpClient c = l.AcceptTcpClient();
Thread T = new Thread(ProcessSocket);
T.Start(c);
}
}
static void ProcessSocket(object c)
{
TcpClient C = (TcpClient)c;
try
{
RequestPacket rp;
//// Handle the request here.
using (NetworkStream ns = C.GetStream())
{
XmlSerializer xml = new XmlSerializer(typeof(RequestPacket));
rp = (RequestPacket)xml.Deserialize(ns);
}
ProcessPacket(rp);
}
catch
{
// not much to do except ignore it and go on.
}
}
是的......就这么简单。
答案 0 :(得分:3)
哦,你可以归咎于Nagle's algorithm。它与C#无关,但它是TCP / IP堆栈的默认行为。使用NoDelay方法启用SetSocketOption套接字选项。但要小心,禁用Nagle的算法会降低吞吐量。
我也不确定你在套接字上使用的那个流,因为我根本不是C#开发人员,但是尝试删除它的实例,所以它确实写了: - )
答案 1 :(得分:3)
短版本显然是在使用XmlSerializer(或任何其他大blob)将数据推送到NetworkStream时,它只会无限期地保持行打开,等待写入更多信息。它只会在关闭连接后刷新连接。这会产生一种情况,即此方法非常适合发送,但不能接收。或相反亦然。它变成了单向通信,对于通过同一连接继续来回通信毫无用处。
我不得不在表面上看起来如此优雅的东西上工作,但是回到我原来的C天,我首先使用发送“字节数”的数据包,然后是实际数据包。这使我能够在另一端读取确切的字节数,这样我就不会陷入阻塞模式。
为了简化我的生活,我创建了一个类,它包含一些静态方法,用于发送和接收。这个类可以在网络上发送任何XML可序列化的类,因此它可以完成我需要它做的事情。
如果有人有更优雅的解决方案,我会乐于听到它。
public class PacketTransit
{
public static void SendPacket(TcpClient C, object Packet)
{
MemoryStream ms = new MemoryStream();
XmlSerializer xml = new XmlSerializer(Packet.GetType());
xml.Serialize(ms, Packet);
ms.Position = 0;
byte[] b = ms.GetBuffer();
ms.Dispose();
byte [] sizePacket = BitConverter.GetBytes(b.Length);
// Send the 4-byte size packet first.
C.Client.Send(sizePacket, sizePacket.Length, SocketFlags.None);
C.Client.Send(b, b.Length, SocketFlags.None);
}
/// The string is the XML file that needs to be converted.
public static string ReceivePacket(TcpClient C, Type PacketType)
{
byte [] FirstTen = new byte[1024];
int size = 0;
byte[] sizePacket = BitConverter.GetBytes(size);
// Get the size packet
int sp = C.Client.Receive(sizePacket, sizePacket.Length, SocketFlags.None);
if (sp <= 0) return "";
size = BitConverter.ToInt32(sizePacket, 0);
// read until "size" is met
StringBuilder sb = new StringBuilder();
while (size > 0)
{
byte[] b = new byte[1024];
int x = size;
if (x > 1024) x = 1024;
int r = C.Client.Receive(b, x, SocketFlags.None);
size -= r;
sb.Append(UTF8Encoding.UTF8.GetString(b));
}
return sb.ToString();
}
/// The XML data that needs to be converted back to the appropriate type.
public static object Decode(string PacketData, Type PacketType)
{
MemoryStream ms = new MemoryStream(UTF8Encoding.UTF8.GetBytes(PacketData));
XmlSerializer xml = new XmlSerializer(PacketType);
object obj = xml.Deserialize(ms);
ms.Dispose();
return obj;
}
public static RequestPacket GetRequestPacket(TcpClient C)
{
string str = ReceivePacket(C, typeof(RequestPacket));
if (str == "") return new RequestPacket();
RequestPacket req = (RequestPacket) Decode(str, typeof(RequestPacket));
return req;
}
public static ResponsePacket GetResponsePacket(TcpClient C)
{
string str = ReceivePacket(C, typeof(ResponsePacket));
if (str == "") return new ResponsePacket();
ResponsePacket res = (ResponsePacket)Decode(str, typeof(ResponsePacket));
return res;
}
}
要使用此类,我只需要调用PacketTransit.SendPacket(myTcpClient, SomePacket)
来发送任何给定的XML-Serializable对象。然后,我可以使用PacketTransit.GetResponsePacket
或PacketTransit.GetRequestPacket
在另一端接收它。
对我来说,这项工作非常顺利,但它比原先预期的要多得多。
答案 2 :(得分:0)
你应该使用链接到网络流的StreamWriter / Reader,.Flush在NetworkStream上什么也不做,请看这里:
http://www.c-sharpcorner.com/UploadFile/dottys/SocketProgDTRP11222005023030AM/SocketProgDTRP.aspx
答案 3 :(得分:0)
我认为这里真正的问题可能是XmlDeserializer在从流中读取EOS之前可能不会返回。您可能需要关闭发送流以进行输出以强制执行此操作。