从菜单场景视图转换后,新的场景视图不居中

时间:2018-04-27 13:01:36

标签: swift xcode sprite-kit skscene sktransition

我在GameScene完成后创建了一个主菜单场景视图。 GameScene本身运作良好。但是,在从主菜单场景视图中传输后,它不会显示在中心。两个sks文件都具有相同的宽度和高度尺寸和锚点。那是为什么?

class Menu: SKScene {

    var newGameButtonNode: SKSpriteNode?
    var bossFightButtonNode: SKSpriteNode?
    var highScoreLabelNode: SKLabelNode?

    override func didMove(to view: SKView) {        
        newGameButtonNode = self.childNode(withName: "newGameButton") as? SKSpriteNode
        bossFightButtonNode = self.childNode(withName: "bossFightButton") as? SKSpriteNode

        highScoreLabelNode = self.childNode(withName: "highScoreLabel") as? SKLabelNode        
    }

    override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
        //set touch to self

        let touch = touches.first

        if let location = touch?.location(in: self) {            
            let nodesArray = self.nodes(at: location)

            if nodesArray.first?.name == "newGameButton" {                
                let transition = SKTransition.flipHorizontal(withDuration: 0.5)
                let gameScene = GameScene(size: self.size)
                gameScene.scaleMode = .aspectFill
                self.view?.presentScene(gameScene, transition: transition)                
            }
        }        
    }
}

1 个答案:

答案 0 :(得分:1)

如果您在场景编辑器中创建了相应的SKS文件,那么您可以加载场景......

// Load the SKScene from GameScene.sks'
if let GameScene = GameScene(fileNamed: "GameScene")  {
    gameScene.scaleMode = .aspectFill
    self.view?.presentScene(GameScene, transition)
}

如果您没有在场景编辑器中创建相应的SKS文件,而是希望加载在代码中使用创建的场景......

GameScene = GameScene(size: self.view?.bounds.size)
gameScene.scaleMode = .aspectFill
self.view?.presentScene(gameScene, transition)

你说两者都有相应的SKS文件但是你试图通过场景中的代码init加载它