我有一个函数,在调用时,清除画布。
function ClearCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
我遇到的问题是,当我尝试使用fillRect()
再次在画布上绘制某些内容时,我想要绘制的项目显示在画布的底部,只显示其中一些。我第二次尝试,没有任何东西出现。
要查看我的完整代码和测试运行,请转到here
var width = 50;
var height = 50;
var interpolate = d3.interpolate('white', 'black');
var elevation = [];
var colormap = [];
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
var rectY = 0;
Generate2DArray(elevation, 0, width, height);
Generate2DArray(colormap, 0, width, height);
var gen = new SimplexNoise();
function Generate2DArray(EmptyArray, fill, width, height) {
for(var i = 0; i < height; i++) {
EmptyArray.push([]);
for(var j = 0; j < width; j++) {
EmptyArray[i][j] = fill;
}
}
}
function noise(nx, ny) {
// Rescale from -1.0:+1.0 to 0.0:1.0
return gen.noise2D(nx, ny) / 2 + 0.5;
}
function ClearCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
function GenTerrain() {
for(var y = 0; y < height; y++) {
for(var x = 0; x < width; x++) {
var nx = x/width - 0.5, ny = y/height - 0.5;
elevation[y][x] = noise(nx * 2.57, ny * 2.57);
colormap[y][x] = interpolate(elevation[y][x]);
ctx.fillStyle = colormap[y][x];
ctx.fillRect(x*10, y+rectY, 10, 10);
}
rectY += 9
}
}
答案 0 :(得分:1)
您的rectY
被声明在代码的顶部,在全球范围内:
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
var rectY = 0;
因此,每次GenTerrain
运行时,它都会引用该变量并添加到其中:
rectY += 9
通过将rectY
封装在GenTerrain
内来修复它,以便每次调用该函数时都从0开始。
function GenTerrain() {
var rectY = 0;
for(var y = 0; y < height; y++) {
for(var x = 0; x < width; x++) {
var nx = x/width - 0.5, ny = y/height - 0.5;
elevation[y][x] = noise(nx * 2.57, ny * 2.57);
colormap[y][x] = interpolate(elevation[y][x]);
ctx.fillStyle = colormap[y][x];
ctx.fillRect(x*10, y+rectY, 10, 10);
}
rectY += 9
}
}