我有一个Node应用程序可以绘制x,y图形并将其传输回浏览器。我使用HTML画布并将图像流回到我做的UI:
// create the canvas, set size and draw the x,y points
// ...
// ...
var buf = canvas.toBuffer();
var graph = buf.toString('base64');
var data = JSON.stringify({
graph: graph
});
var headers = {
'Content-Type': 'image/png'
};
res.writeHead(200, headers);
res.end(data);
现在我想用Java重写这个功能。我正在考虑将java.awt.Graphics2D
用于此目的。我在这里创建了图片:
Graphics g;
Graphics2D g2 = (Graphics2D) g;
g2.setColor(Color.red);
g2.drawRect(10,10,100,100);
如何在HTTP请求中将此内容返回给浏览器?
答案 0 :(得分:0)
一种简单明了的方法是:
这可能类似于:
package org.eclipse.jetty.embedded;
import java.io.IOException;
import java.io.PrintWriter;
import javax.servlet.ServletException;
import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpServletResponse;
import org.eclipse.jetty.server.Request;
import org.eclipse.jetty.server.handler.AbstractHandler;
public class ImageHandler extends AbstractHandler {
public ImageHandler() { }
public void handle( final String target,
final Request baseRequest,
final HttpServletRequest request,
final HttpServletResponse response )
throws IOException, ServletException
{
final byte[] image = getImage();
response.setHeader( "Content-Type", "image/png" );
response.setHeader( "Content-Length", image.length );
response.setStatus( HttpServletResponse.SC_OK );
response.getOutputStream().write( image );
baseRequest.setHandled( true );
}
}
getImage()
方法:
public byte[] getImage() throws IOException {
final int width = getWidth();
final int width = getHeight();
final BufferedImage image = new BufferedImage( width, height, TYPE_INT_RGB );
final Graphics2D graphics = createGraphics2D();
graphics.drawImage( image, null, null );
final ByteArrayOutputStream baos = new ByteArrayOutputStream();
ImageIO.write( image, "png", baos );
baos.flush();
final byte[] result = baos.toByteArray();
baos.close();
return result;
}
方法Graphics2D createGraphics2D() { ... }
的内容完全取决于您。还必须指定图像尺寸(宽度和高度)。 TYPE_INT_RGB
常量来自BufferedImage
。
请注意,可以组合通过ImageIO写入和导出到响应输出流的步骤。这样可以直接将图像写入浏览器,而无需先创建数组,从而提高感知的渲染速度。