我正在编写一个程序,我无法解决这个问题,但是我有一个名为nextDay的JButton,我需要它设置所以一旦我点击它,它会在第1天开始时切换到JFrame day2。任何帮助表示赞赏。 这是我的代码。我有一个单独的Main方法,我不会包含它,因为它不需要更改
import java.awt.Container;
import java.awt.GridLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class SoldierSimTest extends JFrame {
private final JButton decision1;
private final JButton decision2;
private final JButton decision3;
private final JButton decision4;
private final JTextField situation;
private JFrame day1;
private JFrame day2;
private JFrame day3;
private JFrame day4;
private JFrame day5;
private JFrame day6;
private JFrame day7;
private final JButton nextDay;
private final JButton exitGame;
private final JButton newGame;
public SoldierSimTest() {
decision1 = new JButton("Storm it");
decision2 = new JButton("Sneak around the flank");
decision3 = new JButton("Sneak up and grenade spam 'em");
decision4 = new JButton("Just dont");
situation = new JTextField("You and your squad are ordered to take
an enemy fort. How will you do so?");
situation.setEditable(false);
nextDay = new JButton("Next Day");
exitGame = new JButton("Exit Game");
newGame = new JButton("New Game");
JPanel decisionsPanel = new JPanel();
decisionsPanel.setLayout(new GridLayout(2, 2));
decisionsPanel.add(decision1);
decisionsPanel.add(decision2);
decisionsPanel.add(decision3);
decisionsPanel.add(decision4);
JPanel optionsPanel = new JPanel();
optionsPanel.setLayout(new GridLayout(1, 3));
optionsPanel.add(newGame);
optionsPanel.add(exitGame);
optionsPanel.add(nextDay);
JPanel situationsPanel = new JPanel();
optionsPanel.setLayout(new GridLayout(1, 1));
situationsPanel.add(situation);
Container contentPane = getContentPane();
contentPane.add(decisionsPanel, "South");
contentPane.add(optionsPanel, "North");
contentPane.add(situationsPanel, "Center");
}
}
答案 0 :(得分:0)
您可以使用卡片布局切换面板。我使用Jpanels,因为它似乎是最好的选择。在这个例子中,我使用了2个面板。
public class SoldierSimTest extends JFrame
{
private final JButton decision1;
private final JButton decision2;
private final JButton decision3;
private final JButton decision4;
private final JTextField situation;
private JPanel day1Panel = new JPanel();
private JPanel day2Panel = new JPanel();
private final JButton nextDay;
private final JButton exitGame;
private final JButton newGame;
final static String DAY1 = "Day1";
final static String DAY2 = "Day2";
public SoldierSimTest()
{
decision1 = new JButton("Storm it");
decision2 = new JButton("Sneak around the flank");
decision3 = new JButton("Sneak up and grenade spam 'em");
decision4 = new JButton("Just dont");
situation = new JTextField("You and your squad are ordered to take an enemy fort. How will you do so?");
situation.setEditable(false);
JPanel decisionsPanel = new JPanel();
decisionsPanel.setLayout(new GridLayout(2, 2));
decisionsPanel.add(decision1);
decisionsPanel.add(decision2);
decisionsPanel.add(decision3);
decisionsPanel.add(decision4);
JPanel situationsPanel = new JPanel();
situationsPanel.add(situation);
day1Panel.setLayout(new GridLayout(2, 1));
day1Panel.add(situationsPanel);
day1Panel.add(decisionsPanel);
JPanel cards = new JPanel(new CardLayout());
cards.add(day1Panel, DAY1);
cards.add(day2Panel, DAY2);
nextDay = new JButton("Next Day");
exitGame = new JButton("Exit Game");
newGame = new JButton("New Game");
nextDay.addActionListener(new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
CardLayout cl = (CardLayout) (cards.getLayout());
cl.show(cards, DAY2);
}
});
JPanel optionsPanel = new JPanel();
optionsPanel.setLayout(new GridLayout(1, 3));
optionsPanel.add(newGame);
optionsPanel.add(exitGame);
optionsPanel.add(nextDay);
Container contentPane = getContentPane();
contentPane.add(optionsPanel, "North");
contentPane.add(cards, "Center");
}
}
答案 1 :(得分:0)
如果您不一定需要新的JFrame,最好的方法是@pavithraCS描述的方式。我想要添加的是通常,当你想要一个新的"窗口"如果要显示不同的组件,则不要使用新的JFrame,因为这会打开一个新窗口。相反,使用新的JPanel更有用,因为您可以堆叠它们而无需切换到另一个窗口。
我希望这有助于未来。