我目前正在使用整页js和lottie动画构建网站。现在我试图在用户滚动到带动画的部分时触发动画。这是我试过的: (请注意,我对js很新)
$(document).ready(function($) {'use strict';
$('#fullpage').fullpage({
sectionsColor: ['white', '#004E8A', 'white','#004E8A', 'white', '#004E8A',
'white','#004E8A', 'white'],
anchors:['startseite','pers_vermittler','team','konzept','rechner','mod_portfolio','sicherheit','absatz'],
onLeave: function(index, nextIndex, direction) {
if( index == 3 && direction == 'down' ) {
lottie.play('k2an');
}
(在正文部分的末尾 - >;)
<script>
var params = {
container: document.getElementById('k2an'),
renderer: 'svg',
loop: true,
autoplay: false,
path: 'k2an.json',
};
anim = lottie.loadAnimation(params);
答案 0 :(得分:0)
您应该使用fullPage.js callbacks来启动JS动画。
参见示例:
$('#fullpage').fullpage({
anchors: ['firstPage', 'secondPage', 'thirdPage', 'fourthPage', 'lastPage'],
afterLoad: function(anchorLink, index){
var loadedSection = $(this);
//using index
if(index == 3){
alert("Section 3 ended loading");
}
//using anchorLink
if(anchorLink == 'secondSlide'){
alert("Section 2 ended loading");
}
}
});
您也可以使用my video tutorial检查fullPage.js state classes如何创建动画。
答案 1 :(得分:-1)
现在我正在几个生产网站上使用这种方法。它会在用户滚动>时播放动画。
我基本上检查了视口中有多少动画对象框可见,计算动画的总长度(以帧为单位),然后将百分比投影到i gotoAndStop()的框架中。
#include "stdafx.h"
#include <stdlib.h>
#include <string>
#include <iostream>
using namespace std;
extern "C"{
#include "libavformat/avformat.h"
#include "libavcodec/avcodec.h"
#include "libswscale/swscale.h"
#include "libavutil/pixfmt.h"
}
int extraDataSize;
static const int MaxExtraDataSize = 1024;
uint8_t extraDataBuffer[MaxExtraDataSize];
void AddExtraData(uint8_t* data, int size)
{
auto newSize = extraDataSize + size;
if (newSize > MaxExtraDataSize){
throw "extradata exceeds size limit";
}
memcpy(extraDataBuffer + extraDataSize, data, size);
extraDataSize = newSize;
}
int _tmain(int argc, _TCHAR* argv[])
{
std::string strFramesPath("g:\\frames\\");
AVCodec* avCodec;
AVCodecContext* avCodecContext;
AVFrame* avFrame;
AVCodecID codecId = AV_CODEC_ID_H264;
unsigned char sprops_part_1[9] = { 0x27, 0x42, 0x80, 0x1f, 0xda, 0x02, 0xd0, 0x49, 0x10 };
unsigned char sprops_part_2[4] = { 0x28, 0xce, 0x3c, 0x80 };
av_register_all();
avcodec_register_all();
avCodec = avcodec_find_decoder(codecId);
avCodecContext = avcodec_alloc_context3(avCodec);
if (!avCodecContext)
{
cout << "avcodec_alloc_context3 failed." << endl;
return 0;
}
uint8_t startCode[] = { 0x00, 0x00, 0x01 };
// sprops
{
// sprops 1
AddExtraData(startCode, sizeof(startCode));
AddExtraData(sprops_part_1, 9);
// sprops 2
AddExtraData(startCode, sizeof(startCode));
AddExtraData(sprops_part_2, 4);
avCodecContext->extradata = extraDataBuffer;
avCodecContext->extradata_size = extraDataSize;
}
AddExtraData(startCode, sizeof(startCode));
avCodecContext->flags = 0;
if (avcodec_open2(avCodecContext, avCodec, NULL) < 0)
{
cout << "failed to open codec" << endl;
return 0;
}
avFrame = av_frame_alloc();
if (!avFrame)
{
cout << "failed to alloc frame" << endl;
return 0;
}
void *buffer = malloc(100 * 1024); // 100 KB buffer - all frames fit in this buffer
for (int nFrameIndex = 0; nFrameIndex < 257; nFrameIndex++)
{
std::string strFilename = std::string("g:\\frames\\" + std::to_string(nFrameIndex));
FILE* f = fopen(strFilename.c_str(), "rb");
fseek(f, 0, SEEK_END);
long nFileSize = ftell(f);
fseek(f, 0, SEEK_SET);
size_t nReadSize = fread(buffer, 1, nFileSize, f);
// cout << strFilename << endl;
if (nReadSize != nFileSize)
{
cout << "Error reading file data" << endl;
continue;
}
AVPacket avpkt;
avpkt.data = (uint8_t*)buffer;
avpkt.size = nReadSize;
while (avpkt.size > 0)
{
int got_frame = 0;
auto len = avcodec_decode_video2(avCodecContext, avFrame, &got_frame, &avpkt);
if (len < 0) {
//TODO: log error
cout << "Error decoding - error code: " << len << endl;
break;
}
if (got_frame)
{
cout << "* Got 1 Decoded Frame" << endl;
}
avpkt.size -= len;
avpkt.data += len;
}
}
getchar();
return 0;
}
&#13;
如果你想只启动动画并让它运行(独立于进一步的用户滚动行为),只需使用jquery inview插件,在动画上禁用自动播放并触发播放( )曾经这样:
var anim = <YOUR LOTTIE ANIMATION OBJECT>
// play around with these
var speed = 1; // speed of animation
var scrollOffset = 0; // start animation sooner / later
function scrollHandler() {
if (!anim.isLoaded) return;
p = percentageSeen(e) / 100 - (scrollOffset || 0);
if (p <= 0 || p >= 1) return
var length = anim.totalFrames / anim.frameModifier;
var pos = length * p * (speed || 1);
anim.goToAndStop(pos);
}
$(window).on('scroll', scrollHandler);
/**
* returns percentage of scrolling element through viewport
* 0% until element-middle is at bottom of viewport
* 100% if element-middle is at top of viewport
*
* @param id
* @returns {number}
*/
function percentageSeen(idOrElement) {
var $element;
if (typeof idOrElement === 'object') {
$element = idOrElement;
} else {
$element = $('#' + id);
if (!$element[0]) return 0;
}
var $win = $(window), viewportHeight = $(window).height(),
scrollTop = $win.scrollTop(),
elementOffsetTop = $element.offset().top,
elementHeight = $element.height();
if (elementOffsetTop > (scrollTop + viewportHeight)) {
return 0;
} else if ((elementOffsetTop + elementHeight) < scrollTop) {
return 100;
} else {
var distance = (scrollTop + viewportHeight) - elementOffsetTop - (elementHeight / 2);
if (distance < 0) return 0;
var percentage = distance / (viewportHeight / 100);
if (percentage > 100) return 100;
return percentage;
}
}
&#13;