我创建了一个SerialPort,并且可以检查它是否为空,并且SerialPort.IsOpen()返回true。 但是当我检查BytesToRead属性时,我得到一个NullReferenceException。
NullReferenceException: Object reference not set to an instance of an object
System.IO.Ports.WinSerialStream.get_BytesToRead ()
System.IO.Ports.SerialPort.get_BytesToRead ()
(wrapper remoting-invoke-with-check)
System.IO.Ports.SerialPort:get_BytesToRead ()
...
我可以使用调试器并在BytesToRead调用之前立即查看,串行端口是实例化和打开的,但调试器无法访问某些属性,包括BytesToRead。
"System.IO.Ports.SerialPort"
base: "System.IO.Ports.SerialPort"
BaseStream: {System.IO.Ports.WinSerialStream}
BaudRate: 9600
BreakState: false
BytesToRead: System.NullReferenceException: Object reference not set to an instance of an object
BytesToWrite: System.NullReferenceException: Object reference not set to an instance of an object
CDHolding: false
CtsHolding: true
DataBits: 8
DiscardNull: System.NotImplementedException: The requested feature is not implemented.
DsrHolding: false
DtrEnable: false
Encoding: {System.Text.ASCIIEncoding}
Handshake: None
IsOpen: true
NewLine: "\r\n"
Parity: None
ParityReplace: System.NotImplementedException: The requested feature is not implemented.
PortName: "COM3"
ReadBufferSize: 4096
ReadTimeout: 50
ReceivedBytesThreshold: System.NotImplementedException: The requested feature is not implemented.
RtsEnable: false
StopBits: One
WriteBufferSize: 2048
WriteTimeout: -1
可能出现什么问题?
答案 0 :(得分:2)
自2016年以来,这似乎是Unity的一个错误。 他们已经推迟了#34;正在努力。
解决方法是使用Experimental .NET 4.6版本,如果您可以在没有其他问题的情况下迁移到项目中。
https://issuetracker.unity3d.com/issues/serialport-bytestoread-returns-null-reference