当我将自定义程序包导入Unity并尝试构建它时,我收到以下错误:
IOException:Win32 IO返回ERROR_BROKEN_PIPE。路径:C:\ Users ... \新Unity项目(3)[未知] System.IO.FileStream.FlushBuffer(System.IO.Stream st)(at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1040) System.IO.FileStream.FlushBuffer()(at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1054) System.IO.FileStream.Flush()(在/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:859) System.IO.StreamWriter.Flush()(at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:191) System.IO.StreamWriter.Dispose(布尔处理)(在/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:162) UnityEngine.GUIUtility:ProcessEvent(Int32,IntPtr)
有没有人知道这方面的解决方案?
答案 0 :(得分:0)
我自己找到了解决方案。我重新安装了Unity,一切都按原样运行。