如果我的敌人到达目标玩家后如何禁用它?我想在我的代码中在我的GameManager下引用这个名为Casting的脚本。当我禁用它时,即使敌人正好在目标玩家之上,我的玩家仍然可以施放。是否存在阻止这种情况的功能?
public class aiEnemy : MonoBehaviour, IPooledObject {
public float lookRadius = 40f;
public Casting stop;
Transform target;
UnityEngine.AI.NavMeshAgent agent;
Rigidbody theRigidBody;
void Start(){
target = PlayerManager.instance.player.transform;
agent = GetComponent<UnityEngine.AI.NavMeshAgent>();
}
void Update(){
float distance = Vector3.Distance (target.position, transform.position);
if (distance <= lookRadius)
{
agent.SetDestination (target.position);
if (distance <= agent.stoppingDistance)
{
FaceTarget ();
}
if (distance < 1f) // or some distance
{
stop.enabled = false;
}
}
}
void FaceTarget()
{
Vector3 direction = (target.position - transform.position).normalized;
Quaternion lookRotation = Quaternion.LookRotation (new Vector3 (direction.x, 0, direction.z));
transform.rotation = Quaternion.Slerp (transform.rotation, lookRotation, Time.deltaTime * 5f);
}
// Use this for initialization
public void OnObjectSpawn () {
//myRender = GetComponent<Renderer> ();
theRigidBody = GetComponent<Rigidbody>();
}
void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere (transform.position, lookRadius);
}
}