我有两个ViewController
:MainVC
和ChildVC
。 MainVC
包含CollectionView
个cell
。这些cell
中的每一个都转移到ChildVC
。在ChildVC
上,您可以选择不同的项目来增加(或减少)ChildVC
上的计数器(计数器只读取#34; ##选择"。)
基本上,我只希望将ChildVC
上的这些计数器数据传回到被点击的相应MainVC
单元格的标签上。例如:如果用户点击MainVC
上的第二个单元格,则选择ChildVC
上的13个项目,然后返回MainVC
,将会有一个" 13&#34 ;在第二个单元格的标签上。然后,如果用户点击第一个单元格,则选择ChildVC
上的5个项目,然后返回MainVC
,将会有一个" 5"在第一个单元格的标签上以及" 13"在第二个细胞上。
我的进步:
我已经决定委托是我的要求的合适解决方案,因为委托可以很容易地将数据传入VC /从VC传递数据。我需要帮助将数据 BACK 从ChildVC
转发到 CollectionView
单元格。
我的问题:
protocol
内传递哪些其他信息? (我不确定是否应该传递indexPath
,以便数据显示在MainVC
上的正确单元格上?)MainVC
上,是否应将protocol
ChildVC
收到的数据发送至CollectionViewCell
?还是MainVC
cellForItemAt
方法?更新
我在下面有一些进展。但它没有按预期工作。
在下面的代码中,我创建了ViewController(MainVC)和ChildVC。在Child VC中,有一个UISlider可以模拟选定的计数器。我希望这些计数器数据传回各自的MainVC CollectionView Cells。现在发生的是当我更改滑块的值时,MainVC CollectionView会添加一个新的单元格!清除所有动物' btn需要"归零"所有细胞的滑块数据,但我还没有那么远......
查看控制器(上面我的问题中的MainVC)
class ViewController: UIViewController {
var allAnimals = AnimalData.getAllAnimals()
@IBOutlet weak var mainCV: UICollectionView!
override func viewDidLoad() {
super.viewDidLoad()
mainCV.dataSource = self
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "AnimalSegue" {
let childVC = segue.destination as! ChildVC
childVC.delegate = self
if let indexPath = self.mainCV.indexPath(for: sender as! AnimalCollectionViewCell) {
let animalData = self.allAnimals[indexPath.item]
childVC.animal = animalData
childVC.indexPath = indexPath
}
childVC.allIndexPaths = getAllIndexPaths()
}
}
func getAllIndexPaths() -> [IndexPath] {
var indexPaths: [IndexPath] = []
for i in 0..<mainCV.numberOfSections {
for j in 0..<mainCV.numberOfItems(inSection: i) {
indexPaths.append(IndexPath(item: j, section: i))
}
}
return indexPaths
}
}
extension ViewController: DataDelegate {
func zeroOut(for animalObject: AnimalModel, at indexPath: [IndexPath]) {
print("ZERO OUT")
self.mainCV.reloadData()
}
func updatedData(for animalObject: AnimalModel, at indexPath: IndexPath ) {
self.allAnimals[indexPath.item] = animalObject
self.mainCV.reloadItems(at: [indexPath])
}
}
extension ViewController: UICollectionViewDataSource {
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return allAnimals.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "AnimalCell", for: indexPath as IndexPath) as! AnimalCollectionViewCell
let animal = allAnimals[indexPath.item]
cell.animal = animal
return cell
}
}
ChildVC
class ChildVC: UIViewController {
@IBOutlet weak var animalTitleLabel: UILabel!
@IBOutlet weak var labelCounter: UILabel!
@IBOutlet weak var sliderLabel: UISlider!
var delegate: DataDelegate?
var animal: AnimalModel?
var indexPath: IndexPath?
var allIndexPaths: [IndexPath]?
override func viewDidLoad() {
super.viewDidLoad()
animalTitleLabel.text = animal?.name
animalTitleLabel.textColor = animal?.color ?? .white
sliderLabel.value = Float(animal?.amountCounter ?? 0)
self.labelCounter.text = "\(Int(sliderLabel.value))"
}
@IBAction func closeButtonPressed(_ sender: UIButton) {
if let delegate = self.delegate,
let indexPath = self.indexPath,
let animal = self.animal {
delegate.updatedData(for: animal, at: indexPath)
}
self.dismiss(animated: true, completion: nil)
}
@IBAction func sliderChanged(_ sender: UISlider) {
let newValue = Int(sender.value)
labelCounter.text = "\(newValue)"
self.animal?.amountCounter = newValue
}
@IBAction func clearAllBtnPressed(_ sender: UIButton) {
if let delegate = self.delegate,
let all = self.allIndexPaths,
var animal = self.animal {
animal.amountCounter = 0
delegate.zeroOut(for: animal, at: all)
}
self.dismiss(animated: true, completion: nil)
}
}
动物集合查看单元
class AnimalCollectionViewCell: UICollectionViewCell {
@IBOutlet weak var animalLabel: UILabel!
@IBOutlet weak var counterLabel: UILabel!
var animal: AnimalModel! {
didSet {
self.updateUI()
}
}
func updateUI() {
animalLabel.text = animal.name
counterLabel.text = "\(animal.amountCounter)"
self.backgroundColor = animal.color
}
}
数据
struct AnimalData {
static func getAllAnimals() -> [AnimalModel] {
return [
AnimalModel(name: "Cats", amountCounter: 0, color: UIColor.red),
AnimalModel(name: "Dogs", amountCounter: 0, color: UIColor.blue),
AnimalModel(name: "Fish", amountCounter: 0, color: UIColor.green),
AnimalModel(name: "Goats", amountCounter: 0, color: UIColor.yellow),
AnimalModel(name: "Lizards", amountCounter: 0, color: UIColor.cyan),
AnimalModel(name: "Birds", amountCounter: 0, color: UIColor.purple)
]
}
}
代表
protocol DataDelegate {
func updatedData(for animalObject: AnimalModel, at: IndexPath)
func zeroOut(for animalObject: AnimalModel, at: [IndexPath])
}
下面列出了正在发生的事情。看看Dogs如何被添加为另一个值为23的单元格?应该发生的是0应该变为第二个蓝狗Dog上的23。我不明白更新数据源并重新加载正确的单元格
如何将滑块数据简单地传回最初点按的单元格?
感谢任何帮助
答案 0 :(得分:1)
您对自己的代表团有正确的想法,但您需要能够将 context 提供给您的代表;即。什么动物正在更新?要执行此操作,MainVC
需要保留正在更新的项的属性,或者需要将此信息提供给ChildVC
,以便它可以将信息提供回{{1} }}。我将使用后一种方法。
协定强>
MainVC
<强> MainVC 强>
protocol DataDelegate {
func updatedData(for animalObject: AnimalModel, at: IndexPath)
func clearAll()
}
<强> ChildVC 强>
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "AnimalSegue" {
let childVC = segue.destination as! ChildVC
childVC.delegate = self
if let indexPath = self.mainCV.indexPath(for: sender as! AnimalCollectionViewCell) {
let animalData = self.allAnimals[indexPath.item]
childVC.animal = animalData
childVC.indexPath = indexPath
}
}
}
extension ViewController: DataDelegate {
func updatedData(for animalObject: AnimalModel, at indexPath: IndexPath ) {
self.allAnimals[indexPath.item] = animalObject
self.mainCV.reloadItems(at: [indexPath])
}
func clearAll() {
for index in 0..<self.allAnimals.count {
self.allAnimals[index].count =0
}
self.mainCV.reloadData()
}
<强>更新强>
我已经更新了我的答案,以展示如何实现清除所有。在这种情况下,没有理由让class ChildVC: UIViewController {
@IBOutlet weak var animalTitleLabel: UILabel!
@IBOutlet weak var labelCounter: UILabel!
@IBOutlet weak var sliderLabel: UISlider!
var delegate: DataDelegate?
var animal: AnimalModel?
var indexPath: IndexPath?
override func viewDidLoad() {
super.viewDidLoad()
animalTitleLabel.text = animal?.name
animalTitleLabel.textColor = animal?.color ?? .white
sliderLabel.value = animal?.count ?? 0
self.labelCounter.text = "\(Int(sliderLabel.value))"
}
@IBAction func closeButtonPressed(_ sender: UIButton) {
if let delegate = self.delegate,
let indexPath = self.indexPath,
let animal = self.animal {
delegate.updatedData(for: animal, at: indexPath)
}
self.dismiss(animated: true, completion: nil)
}
@IBAction func sliderChanged(_ sender: UISlider) {
let newValue = Int(sender.value)
labelCounter.text = "\(newValue)"
self.animal.count = newValue
}
@IBAction func clearAllBtnPressed(_ sender: UIButton) {
delegate.clearAll()
}
}
更新数据模型;它只需要调用一个委托方法让ChildVC
知道它应该更新模型并刷新集合视图。
我认为这提示了为什么MainVC
对于&#34;清除所有&#34;的错误位置。按钮;如果代码感觉有点笨拙,那么用户体验也可能有点笨拙。清除所有按钮应该在ChildVC
上 - 对于动物特定视图上的按钮影响其他动物没有意义。它也不会被发现&#34 ;;在我选择一只动物之前,我都没有发现清楚的一切。我意识到这只是一个学习应用程序&#34;但是用户体验是iOS应用开发的重要组成部分,所以考虑它永远不会太早;它也会影响您设计代码的方式,如您所见。
答案 1 :(得分:0)
所以这是一个非常不完整的显示,但我相信这个解决方案是你正在寻找的东西
class mainVC {
var counters: [Int] = [0,0,0,0,0]
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(forIndexPath: indexPath) as CustomCell
cell.counterLabel = counters[indexPath.item]
return cell
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
let childVC = ChildVC()
childVC.finishedSelecting = { counter in
self.counters.insert(counter, at: indexPath.item)
childVC.dismiss()
self.theCollectionView.reloadItems(at: [indexPath])
//Or
self.theCollectionView.reloadData()
}
present(childVC, animated: true)
}
}
class childVC {
var finishedSelecting: ((Int) -> ())?
var counter = 5
@objc func finishedButtonPressed() {
finishedSelecting?(counter)
}
func count() {
counter+=1
}
}