使用以下作为参考:Interactive BSpline Fitting我有以下工具使用鼠标在任何方向拖动样条曲线的点:
import numpy as np
from scipy.interpolate import interp1d
from matplotlib.lines import Line2D
from matplotlib.artist import Artist
from matplotlib.mlab import dist_point_to_segment
class PolygonInteractor(object):
"""
A polygon editor.
https://matplotlib.org/gallery/event_handling/poly_editor.html
Key-bindings
't' toggle vertex markers on and off. When vertex markers are on,
you can move them, delete them
'd' delete the vertex under point
'i' insert a vertex at point. You must be within epsilon of the
line connecting two existing vertices
"""
showverts = True
epsilon = 5 # max pixel distance to count as a vertex hit
def __init__(self, ax, poly, visible=False):
if poly.figure is None:
raise RuntimeError('You must first add the polygon to a figure '
'or canvas before defining the interactor')
self.ax = ax
canvas = poly.figure.canvas
self.poly = poly
self.poly.set_visible(visible)
x, y = zip(*self.poly.xy)
self.line = Line2D(x, y, ls="",
marker='o', markerfacecolor='r',
animated=True)
self.ax.add_line(self.line)
self.cid = self.poly.add_callback(self.poly_changed)
self._ind = None # the active vert
canvas.mpl_connect('draw_event', self.draw_callback)
canvas.mpl_connect('button_press_event', self.button_press_callback)
canvas.mpl_connect('key_press_event', self.key_press_callback)
canvas.mpl_connect('button_release_event', self.button_release_callback)
canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)
self.canvas = canvas
x,y = self.interpolate()
self.line2 = Line2D(x, y, animated=True)
self.ax.add_line(self.line2)
def interpolate(self):
x, y = self.poly.xy[:].T
i = np.arange(len(x))
interp_i = np.linspace(0, i.max(), 100 * i.max())
xi = interp1d(i, x, kind='cubic')(interp_i)
yi = interp1d(i, y, kind='cubic')(interp_i)
return xi,yi
def draw_callback(self, event):
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
self.ax.draw_artist(self.poly)
self.ax.draw_artist(self.line)
self.ax.draw_artist(self.line2)
# do not need to blit here, this will fire before the screen is
# updated
def poly_changed(self, poly):
'this method is called whenever the polygon object is called'
# only copy the artist props to the line (except visibility)
vis = self.line.get_visible()
Artist.update_from(self.line, poly)
self.line.set_visible(vis) # don't use the poly visibility state
def get_ind_under_point(self, event):
'get the index of the vertex under point if within epsilon tolerance'
# display coords
xy = np.asarray(self.poly.xy)
xyt = self.poly.get_transform().transform(xy)
xt, yt = xyt[:, 0], xyt[:, 1]
d = np.hypot(xt - event.x, yt - event.y)
indseq, = np.nonzero(d == d.min())
ind = indseq[0]
if d[ind] >= self.epsilon:
ind = None
return ind
def button_press_callback(self, event):
'whenever a mouse button is pressed'
if not self.showverts:
return
if event.inaxes is None:
return
if event.button != 1:
return
self._ind = self.get_ind_under_point(event)
def button_release_callback(self, event):
'whenever a mouse button is released'
if not self.showverts:
return
if event.button != 1:
return
self._ind = None
def key_press_callback(self, event):
'whenever a key is pressed'
if not event.inaxes:
return
if event.key == 't':
self.showverts = not self.showverts
self.line.set_visible(self.showverts)
if not self.showverts:
self._ind = None
elif event.key == 'd':
ind = self.get_ind_under_point(event)
if ind is not None:
self.poly.xy = np.delete(self.poly.xy,
ind, axis=0)
self.line.set_data(zip(*self.poly.xy))
elif event.key == 'i':
xys = self.poly.get_transform().transform(self.poly.xy)
p = event.x, event.y # display coords
for i in range(len(xys) - 1):
s0 = xys[i]
s1 = xys[i + 1]
d = dist_point_to_segment(p, s0, s1)
if d <= self.epsilon:
self.poly.xy = np.insert(
self.poly.xy, i+1,
[event.xdata, event.ydata],
axis=0)
self.line.set_data(zip(*self.poly.xy))
break
if self.line.stale:
self.canvas.draw_idle()
def motion_notify_callback(self, event):
'on mouse movement'
if not self.showverts:
return
if self._ind is None:
return
if event.inaxes is None:
return
if event.button != 1:
return
x, y = event.xdata, event.ydata
self.poly.xy[self._ind] = x, y
if self._ind == 0:
self.poly.xy[-1] = x, y
elif self._ind == len(self.poly.xy) - 1:
self.poly.xy[0] = x, y
self.line.set_data(zip(*self.poly.xy))
x,y = self.interpolate()
self.line2.set_data(x,y)
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.poly)
self.ax.draw_artist(self.line)
self.ax.draw_artist(self.line2)
self.canvas.blit(self.ax.bbox)
if __name__ == '__main__':
import matplotlib.pyplot as plt
from matplotlib.patches import Polygon
#theta = np.arange(0, 2*np.pi, 0.1)
#r = 1.5
#xs = r*np.cos(theta)
#ys = r*np.sin(theta)
xs = (921, 951, 993, 1035, 1065, 1045, 993, 945)
ys = (1181, 1230, 1243, 1230, 1181, 1130, 1130, 1130)
poly = Polygon(list(zip(xs, ys)), animated=True)
fig, ax = plt.subplots()
ax.add_patch(poly)
p = PolygonInteractor(ax, poly, visible=False)
ax.set_title('Click and drag a point to move it')
ax.set_xlim((800, 1300))
ax.set_ylim((1000, 1300))
plt.show()
我希望添加其他约束:
1)点C和G的移动应仅限于Y轴或垂直方向,即用户应该只能向上或向下拖动点,而不能向左或向右拖动
2)点A和E的移动应仅限于X轴或水平方向,即用户应该只能左右拖动点,而不能向上或向下拖动
有人可以建议如何将这些约束添加到给定的点吗?
编辑 -
当我将A点向左/向右拖动一定数量&#39; d0&#39;时,需要分别向右/向左拖动E点&#39; d0&#39;。我试图限制这两个点沿水平方向的移动只能通过在拖动点时重复地将改变的y坐标设置回它的原始值。但是它没有反映在代码中。
运动量&#39; d0&#39;相对于具有坐标(993,1181)
的参考中心点计算我尝试通过编辑motion_notify_callback()函数来执行以下操作:
def motion_notify_callback(self, event):
'on mouse movement'
if not self.showverts:
return
if self._ind is None:
return
if event.inaxes is None:
return
if event.button != 1:
return
x, y = event.xdata, event.ydata
self.poly.xy[self._ind] = x, y
if self._ind == 0:
self.poly.xy[-1] = x, y
elif self._ind == len(self.poly.xy) - 1:
self.poly.xy[0] = x, y
self.line.set_data(zip(*self.poly.xy))
xpts,ypts,x,y = self.interpolate()
#Note that in xpts and ypts, we are getting the new coordinates of
#the points after dragging
if(xpts[0]<xs[0]):
#when point A is being dragged outwards(towards left)
d0=abs(993-xpts[0])
#movement amount
ypts[0]=ys[0] #setting the y value of dragged point back to
#original value to constrain the movement along horizontal
#direction only. This is however not being reflected
xpts[4] = 993+d0 #moving point E by same amount to the right
ypts[4]=ys[4] #Trying to stop E from moving in Y direction
d0=0
elif(xpts[0]>xs[0]):
#when point A is moved inwards/towards right
d0=abs(993-xpts[0])
ypts[0]=ys[0]
xnew=993+d0
xpts[4] = xnew #moving E inwards/towards left by same amount
ypts[4]=ys[4]
d0=0
self.line2.set_data(x,y)
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.poly)
self.ax.draw_artist(self.line)
self.ax.draw_artist(self.line2)
self.canvas.blit(self.ax.bbox)
return d0
答案 0 :(得分:0)
这可以通过在函数interpolate()中限制这些点的坐标来完成,如下所示:
def interpolate(self):
x, y = self.poly.xy[:].T
y[0]=1181
y[4]=1181
x[2]=993
x[6]=993
#print(x,y)
P=np.array([(x[0],y[0]),
(x[1], y[1]),
(x[2], y[2]),
(x[3], y[3]),
(x[4],y[4]),
(x[5],y[5]),
(x[6],y[6]),
(x[7],y[7]),
(x[0], y[0]),
])
#print(P)
tck, u = splprep(P.T, u=None, s=0.0, per=1)
u_new = np.linspace(u.min(), u.max(), 1000)
xi, yi = splev(u_new, tck, der=0)
#print(xi,yi)
#plt.plot(pts[:, 0], pts[:, 1], 'ro')
#plt.plot(x_new, y_new, 'b--')
#plt.show()
L=0
for j in range(0,len(xi)-1):
L=L+np.sqrt((xi[j+1]-xi[j])**2 + (yi[j+1]-yi[j])**2)
#print(L," pixels")
scaled = L * 1.439464535124507
print(scaled, " mm")
cm = scaled / 10
print(cm, " cm")
inches = scaled * 0.0394
print(inches, "inch")
print("\n")
return x,y,xi,yi
如果您拖动它,可以在屏幕上移动该点但是样条曲线总是适合于定义的相同坐标