如何使用up
中的down
和RecycleView
键盘键选择项目?
from kivy.app import App
from kivy.lang import Builder
from kivy.uix.recycleview import RecycleView
from kivy.core.window import Window
Builder.load_string('''
<RV>:
viewclass: 'Label'
RecycleBoxLayout:
default_size: None, dp(56)
default_size_hint: 1, None
size_hint_y: None
height: self.minimum_height
orientation: 'vertical'
''')
class RV(RecycleView):
def __init__(self, **kwargs):
super(RV, self).__init__(**kwargs)
self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
self._keyboard.bind(on_key_down=self._on_keyboard_down)
self.data = [{'text': str(x)} for x in range(10)]
def _keyboard_closed(self):
pass
def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
if keycode[1] == 'down':
print('down')
elif keycode[1] == 'up':
print("up")
class TestApp(App):
def build(self):
return RV()
if __name__ == '__main__':
TestApp().run()
答案 0 :(得分:2)
您需要创建SelectableLabel类并更新当前标签
void MainWindow::on_pushButton_clicked()
{
}
答案 1 :(得分:1)
我在类 SelectableRecycleGridLayout 中实现了一些方法,以使用类 LayoutSelectionBehavior 中的方法。有关详细信息,请参阅测试计划,问题,示例和输出。
from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.properties import BooleanProperty, ListProperty, ObjectProperty, NumericProperty, DictProperty
from kivy.lang import Builder
from kivy.uix.recycleview.views import RecycleDataViewBehavior
from kivy.uix.button import Button
from kivy.uix.recyclegridlayout import RecycleGridLayout
from kivy.uix.behaviors import FocusBehavior
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
from kivy.uix.popup import Popup
from kivy.core.window import Window
from kivy.clock import Clock
Window.size = (600, 325)
class EditStatePopup(Popup):
col_data = ListProperty(["?", "?"])
def __init__(self, obj, **kwargs):
super(EditStatePopup, self).__init__(**kwargs)
self.col_data[0] = obj["Id"]
self.col_data[1] = obj["Name"]
class SelectableRecycleGridLayout(FocusBehavior, LayoutSelectionBehavior,
RecycleGridLayout):
''' Adds selection and focus behaviour to the view. '''
selected_row = NumericProperty(0)
def get_nodes(self):
nodes = self.get_selectable_nodes()
if self.nodes_order_reversed:
nodes = nodes[::-1]
if not nodes:
return None, None
selected = self.selected_nodes
if not selected: # nothing selected, select the first
self.select_node(nodes[0])
self.selected_row = 0
return None, None
if len(nodes) == 1: # the only selectable node is selected already
return None, None
last = nodes.index(selected[-1])
self.clear_selection()
return last, nodes
def select_next(self):
''' Select next row '''
last, nodes = self.get_nodes()
if not nodes:
return
if last == len(nodes) - 1:
self.select_node(nodes[0])
self.selected_row = nodes[0]
else:
self.select_node(nodes[last + 1])
self.selected_row = nodes[last + 1]
def select_previous(self):
''' Select previous row '''
last, nodes = self.get_nodes()
if not nodes:
return
if not last:
self.select_node(nodes[-1])
self.selected_row = nodes[-1]
else:
self.select_node(nodes[last - 1])
self.selected_row = nodes[last - 1]
def select_current(self):
''' Select current row '''
last, nodes = self.get_nodes()
if not nodes:
return
self.select_node(nodes[self.selected_row])
class SelectableButton(RecycleDataViewBehavior, Button):
''' Add selection support to the Button '''
index = None
selected = BooleanProperty(False)
selectable = BooleanProperty(True)
def refresh_view_attrs(self, rv, index, data):
''' Catch and handle the view changes '''
self.index = index
return super(SelectableButton, self).refresh_view_attrs(rv, index, data)
def on_touch_down(self, touch):
''' Add selection on touch down '''
if super(SelectableButton, self).on_touch_down(touch):
return True
if self.collide_point(*touch.pos) and self.selectable:
print("on_touch_down: self=", self)
return self.parent.select_with_touch(self.index, touch)
def apply_selection(self, rv, index, is_selected):
''' Respond to the selection of items in the view. '''
self.selected = is_selected
class RV(BoxLayout):
data_items = ListProperty([])
row_data = DictProperty({})
col1_data = ListProperty([])
col2_data = ListProperty([])
col1_row_controller = ObjectProperty(None)
col2_row_controller = ObjectProperty(None)
def __init__(self, **kwargs):
super(RV, self).__init__(**kwargs)
self.get_states()
Clock.schedule_once(self.set_default_first_row, .0005)
self._request_keyboard()
def _request_keyboard(self):
self._keyboard = Window.request_keyboard(
self._keyboard_closed, self, 'text'
)
if self._keyboard.widget:
# If it exists, this widget is a VKeyboard object which you can use
# to change the keyboard layout.
pass
self._keyboard.bind(on_key_down=self._on_keyboard_down)
def _keyboard_closed(self):
self._keyboard.unbind(on_key_down=self._on_keyboard_down)
self._keyboard = None
def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
if keycode[1] == 'down': # keycode[274, 'down'] pressed
# Respond to keyboard down arrow pressed
self.display_keystrokes(keyboard, keycode, text, modifiers)
self.col1_row_controller.select_next()
self.col2_row_controller.select_next()
elif keycode[1] == 'up': # keycode[273, 'up] pressed
# Respond to keyboard up arrow pressed
self.display_keystrokes(keyboard, keycode, text, modifiers)
self.col1_row_controller.select_previous()
self.col2_row_controller.select_previous()
elif len(modifiers) > 0 and modifiers[0] == 'ctrl' and text == 'e': # ctrl + e pressed
# Respond to keyboard ctrl + e pressed, and call Popup
self.display_keystrokes(keyboard, keycode, text, modifiers)
keyboard.release()
self.on_keyboard_select()
# Keycode is composed of an integer + a string
# If we hit escape, release the keyboard
if keycode[1] == 'escape':
keyboard.release()
# Return True to accept the key. Otherwise, it will be used by
# the system.
return True
def display_keystrokes(self, keyboard, keycode, text, modifiers):
print("\nThe key", keycode, "have been pressed")
print(" - text is %r" % text)
print(" - modifiers are %r" % modifiers)
def on_keyboard_select(self):
''' Respond to keyboard event to call Popup '''
# setup row data for Popup
self.row_data = self.col1_data[self.col1_row_controller.selected_row]
# call Popup
self.popup_callback()
def on_mouse_select(self, instance):
''' Respond to mouse event to call Popup '''
if (self.col1_row_controller.selected_row != instance.index
or self.col2_row_controller.selected_row != instance.index):
# Mouse clicked on row is not equal to current selected row
self.col1_row_controller.selected_row = instance.index
self.col2_row_controller.selected_row = instance.index
# Hightlight mouse clicked/selected row
self.col1_row_controller.select_current()
self.col2_row_controller.select_current()
# setup row data for Popup
# we can use either col1_data or col2_data because they are duplicate and each stores the same info
self.row_data = self.col1_data[instance.index]
# call Popup
self.popup_callback()
def popup_callback(self):
''' Instantiate and Open Popup '''
popup = EditStatePopup(self.row_data)
popup.open()
# enable keyboard request
self._request_keyboard()
def set_default_first_row(self, dt):
''' Set default first row as selected '''
self.col1_row_controller.select_next()
self.col2_row_controller.select_next()
def update(self):
self.col1_data = [{'text': str(x[0]), 'Id': str(x[0]), 'Name': x[1], 'key': 'Id', 'selectable': True}
for x in self.data_items]
self.col2_data = [{'text': x[1], 'Id': str(x[0]), 'Name': x[1], 'key': 'Name', 'selectable': True}
for x in self.data_items]
def get_states(self):
rows = [(1, 'Test1'), (2, 'Test2'), (3, 'Test3')]
i = 0
for row in rows:
self.data_items.append([row[0], row[1], i])
i += 1
print(self.data_items)
self.update()
class MainMenu(BoxLayout):
states_cities_or_areas = ObjectProperty(None)
rv = ObjectProperty(None)
def display_states(self):
self.remove_widgets()
self.rv = RV()
self.states_cities_or_areas.add_widget(self.rv)
def remove_widgets(self):
self.states_cities_or_areas.clear_widgets()
class FactApp(App):
title = "test"
def build(self):
self.root = Builder.load_file('test.kv')
return MainMenu()
if __name__ == '__main__':
FactApp().run()
#:kivy 1.10.0
<EditStatePopup>:
size_hint: None, None
title_size: 20
title_font: "Verdana"
size: 400, 275
auto_dismiss: False
BoxLayout:
orientation: "vertical"
GridLayout:
cols: 2
#background_color: 0, 0.517, 0.705, 1
spacing: 10, 10
padding: 20, 20
Label:
text: "Id"
text_size: self.size
Label:
text: root.col_data[0]
text_size: self.size
Label:
text: "Name"
text_size: self.size
valign: 'middle'
TextInput:
text: root.col_data[1]
text_size: self.size
focus: True
BoxLayout:
Button:
size_hint: 1, 0.4
text: "Save Changes"
on_release:
root.dismiss()
Button:
size_hint: 1, 0.4
text: "Cancel Changes"
on_release: root.dismiss()
<SelectableButton>:
canvas.before:
Color:
rgba: (0, 0.517, 0.705, 1) if self.selected else (0, 0.517, 0.705, 1)
Rectangle:
pos: self.pos
size: self.size
background_color: [1, 0, 0, 1] if self.selected else [1, 1, 1, 1] # dark red else dark grey
on_press: app.root.rv.on_mouse_select(self)
<RV>:
col1_row_controller: col1_row_controller
col2_row_controller: col2_row_controller
orientation: "vertical"
GridLayout:
size_hint: 1, None
size_hint_y: None
height: 25
cols: 3
Label:
size_hint_x: .1
text: "Id"
Label:
size_hint_x: .5
text: "Name"
BoxLayout:
RecycleView:
size_hint_x: .1
data: root.col1_data
viewclass: 'SelectableButton'
SelectableRecycleGridLayout:
id: col1_row_controller
key_selection: 'selectable'
cols: 1
default_size: None, dp(26)
default_size_hint: 1, None
size_hint_y: None
height: self.minimum_height
orientation: 'vertical'
multiselect: True
touch_multiselect: True
RecycleView:
size_hint_x: .5
data: root.col2_data
viewclass: 'SelectableButton'
SelectableRecycleGridLayout:
id: col2_row_controller
key_selection: 'selectable'
cols: 1
default_size: None, dp(26)
default_size_hint: 1, None
size_hint_y: None
height: self.minimum_height
orientation: 'vertical'
multiselect: True
touch_multiselect: True
<MenuButton@Button>:
text_size: self.size
valign: "middle"
padding_x: 5
size : (80,30)
size_hint : (None, None)
background_color: 90 , 90, 90, 90
background_normal: ''
color: 0, 0.517, 0.705, 1
border: (0, 10, 0, 0)
<MainMenu>:
states_cities_or_areas: states_cities_or_areas
BoxLayout:
orientation: 'vertical'
#spacing : 10
BoxLayout:
canvas.before:
Rectangle:
pos: self.pos
size: self.size
size_hint_y: 1
MenuButton:
id: btn
text: 'Test'
size : (60,30)
on_release: root.display_states()
BoxLayout:
canvas.before:
Rectangle:
pos: self.pos
size: self.size
Color:
rgb: (1,1,1)
Label:
size_hint_x: 45
BoxLayout:
id: states_cities_or_areas
size_hint_y: 10
Label:
size_hint_y: 1
答案 2 :(得分:0)
根据tomasantunes'溶液,但包含自动滚动和错误是固定的(当Kivy崩溃当选择了框的项)
from kivy.app import App
from kivy.core.window import Window
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.uix.button import Button
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.uix.recycleview import RecycleView
from kivy.uix.image import Image
from kivy.graphics import Color, Rectangle
from kivy.animation import Animation
from kivy.clock import Clock
from kivy.properties import BooleanProperty
from kivy.uix.recycleview.views import RecycleDataViewBehavior
from kivy.uix.recycleboxlayout import RecycleBoxLayout
from kivy.uix.behaviors import FocusBehavior
from kivy.uix.recycleview.layout import LayoutSelectionBehavior
import subprocess
import time
Builder.load_string(
"""
<SelectableLabel>:
# Draw a background to indicate selection
color: (0.0, 0.0, 0.0, 0.9) if self.selected else (1.0, 1.0, 1.0, 1.0)
canvas.before:
Color:
rgba: (0.9, 0.6, 0.0, 1.0) if self.selected else (0.0, 0.0, 0.0, 1.0)
Rectangle:
pos: self.pos
size: self.size
<RV>:
viewclass: 'SelectableLabel'
scroll_y: 0
effect_cls: "ScrollEffect"
SelectableRecycleBoxLayout:
id: box
default_size: 360, dp(56)
default_size_hint: 1, None
size_hint_y: None
height: self.minimum_height
orientation: 'vertical'
multiselect: False
touch_multiselect: False
"""
)
class SelectableRecycleBoxLayout(
FocusBehavior, LayoutSelectionBehavior, RecycleBoxLayout
):
""" Adds selection and focus behaviour to the view. """
class SelectableLabel(RecycleDataViewBehavior, Label):
""" Add selection support to the Label """
index = None
selected = BooleanProperty(False)
selectable = BooleanProperty(True)
def refresh_view_attrs(self, rv, index, data):
""" Catch and handle the view changes """
self.index = index
return super(SelectableLabel, self).refresh_view_attrs(rv, index, data)
def apply_selection(self, rv, index, is_selected):
""" Respond to the selection of items in the view. """
self.selected = is_selected
if is_selected:
print("selection changed to {0}".format(rv.data[index]))
else:
print("selection removed for {0}".format(rv.data[index]))
class RV(RecycleView):
def __init__(self, **kwargs):
super(RV, self).__init__(**kwargs)
cells = list(Cell.all('wlan0'))
self.data = [
{
"text": "Item " + str(x),
"markup": "True",
"font_size": "30px",
}
for x in range(100)
]
self.selectedItem = -1
self.scroll_y = 1
def nextItem(self):
if self.selectedItem < len(self.data) - 1:
self.selectedItem += 1
else:
return
self.scroll_to_index(self.selectedItem)
self.ids.box.select_node(self.selectedItem)
print(self.selectedItem)
def prevItem(self):
if self.selectedItem > 0:
self.selectedItem -= 1
else:
return
self.scroll_to_index(self.selectedItem)
self.ids.box.select_node(self.selectedItem)
print(self.selectedItem)
def selectItem(self, index):
self.selectedItem = index
self.scroll_to_index(self.selectedItem)
self.ids.box.select_node(index)
def scroll_to_index(self, index):
box = self.children[0]
pos_index = (box.default_size[1] + box.spacing) * index
scroll = self.convert_distance_to_scroll(
0, pos_index - (self.height * 0.5))[1]
if scroll > 1.0:
scroll = 1.0
elif scroll < 0.0:
scroll = 0.0
self.scroll_y = 1.0 - scroll
class ConnectScreen(Screen):
def __init__(self, **kwargs):
super(ConnectScreen, self).__init__(**kwargs)
layout = FloatLayout()
self.wifiList = RV()
layout.add_widget(self.wifiList)
self.add_widget(layout)
return None
def nextItem(self):
self.wifiList.nextItem()
def prevItem(self):
self.wifiList.prevItem()
def selectItem(self, index):
self.wifiList.selectItem(index)
connectScreen = ConnectScreen(name="connect")
sm = ScreenManager()
sm.add_widget(connectScreen)
class PasswordApp(App):
# Build
def build(self):
self._keyboard = Window.request_keyboard(
self._keyboard_closed, self.root, "text"
)
self._keyboard.bind(on_key_down=self._on_keyboard_down)
# Window.show_cursor = False
return sm
# Keyboard Down Event
def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
if keycode[1] == "f10":
App.get_running_app().stop()
elif keycode[1] == "down":
connectScreen.nextItem()
elif keycode[1] == "up":
connectScreen.prevItem()
# Keyboard Closed Event
def _keyboard_closed(self):
elf._keyboard.unbind(on_key_down=self._on_keyboard_down)
self._keyboard = None
PasswordApp().run()