我正在尝试使用xamarin.forms放大和缩小内容页面。 我可以放大和缩小但问题是滚动不起作用。 我想缩放图像。使用此代码缩放工作完美。但是在缩放时我无法看到完整的图像。我必须滚动才能查看图像的其余部分。因为我需要滚动。但是滚动不起作用。
XAML
xmlns:helper="clr-namespace:KPGTC.Deals.Mobile.Helpers"
<helper:PinchToZoomContainer>
<helper:PinchToZoomContainer.Content>
<Image x:Name="img_Popup"/>
</helper:PinchToZoomContainer.Content>
</helper:PinchToZoomContainer>
代码:
public class PinchToZoomContainer : ContentView
{
double MIN_SCALE = 1;
double MAX_SCALE = 4;
double startScale = 1;
double currentScale = 1;
double xOffset = 0;
double yOffset = 0;
bool _isActive = false;
public PinchToZoomContainer()
{
DependencyService.Get<IHelpers>().ShowAlert("Double-tap to zoom");
//var _pinchGesture = new PinchGestureRecognizer();
//_pinchGesture.PinchUpdated += OnPinchUpdated;
//GestureRecognizers.Add(_pinchGesture);
var _tapGesture = new TapGestureRecognizer { NumberOfTapsRequired = 2 };
_tapGesture.Tapped += On_Tapped;
GestureRecognizers.Add(_tapGesture);
var _panGesture = new PanGestureRecognizer();
_panGesture.PanUpdated += OnPanUpdated;
GestureRecognizers.Add(_panGesture);
TranslationX = 0;
TranslationY = 0;
_isActive = false;
}
private void OnPanUpdated(object sender, PanUpdatedEventArgs e)
{
if (_isActive)
{
if (e.TotalX > 0)
{
if (e.TotalX > 2)
{
TranslationX += 15;
}
}
else
{
if (e.TotalX < -2)
{
TranslationX -= 15;
}
}
}
}
private void On_Tapped(object sender, EventArgs e)
{
if (Scale > MIN_SCALE)
{
_isActive = false;
this.ScaleTo(MIN_SCALE, 250, Easing.CubicInOut);
this.TranslateTo(0, 0, 250, Easing.CubicInOut);
}
else
{
_isActive = true;
AnchorX = AnchorY = 0.5;
this.ScaleTo(MAX_SCALE, 250, Easing.CubicInOut);
}
}
void OnPinchUpdated(object sender, PinchGestureUpdatedEventArgs e)
{
if (e.Status == GestureStatus.Started)
{
startScale = Content.Scale;
Content.AnchorX = 0;
Content.AnchorY = 0;
}
if (e.Status == GestureStatus.Running)
{
currentScale += (e.Scale - 1) * startScale;
currentScale = Math.Max(1, currentScale);
double renderedX = Content.X + xOffset;
double deltaX = renderedX / Width;
double deltaWidth = Width / (Content.Width * startScale);
double originX = (e.ScaleOrigin.X - deltaX) * deltaWidth;
double renderedY = Content.Y + yOffset;
double deltaY = renderedY / Height;
double deltaHeight = Height / (Content.Height * startScale);
double originY = (e.ScaleOrigin.Y - deltaY) * deltaHeight;
double targetX = xOffset - (originX * Content.Width) * (currentScale - startScale);
double targetY = yOffset - (originY * Content.Height) * (currentScale - startScale);
Content.TranslationX = targetX.Clamp(-Content.Width * (currentScale - 1), 0);
Content.TranslationY = targetY.Clamp(-Content.Height * (currentScale - 1), 0);
Content.Scale = currentScale;
}
if (e.Status == GestureStatus.Completed)
{
xOffset = Content.TranslationX;
yOffset = Content.TranslationY;
}
}
}
答案 0 :(得分:0)
好吧,这是一个非常艰难的,不可否认,我完全不理解我是如何做到的,但我做到了。
一些想法:
15
,但有更好的方法:只需存储内容的初始偏移量,然后添加TotalX
和{{1}分别到内容的TotalY
和TranslationX
(这是容易的部分)以下是平移的代码:
TranslationY
这里是为了捏
private void OnPanUpdated(object sender, PanUpdatedEventArgs e)
{
if (e.StatusType == GestureStatus.Started)
{
this.xOffset = this.Content.TranslationX;
this.yOffset = this.Content.TranslationY;
}
if (e.StatusType != GestureStatus.Completed
&& e.StatusType != GestureStatus.Canceled)
{
this.Content.TranslationX = this.xOffset + e.TotalX;
this.Content.TranslationY = this.yOffset + e.TotalY;
}
if (e.StatusType == GestureStatus.Completed)
{
this.xOffset = this.Content.TranslationX;
this.yOffset = this.Content.TranslationY;
}
}
(当然你必须在课堂上添加void OnPinchUpdated(object sender, PinchGestureUpdatedEventArgs e)
{
if (e.Status == GestureStatus.Started)
{
this.startScale = this.Content.Scale;
this.Content.AnchorX = 0;
this.Content.AnchorY = 0;
this.startScaleOrigin = e.ScaleOrigin;
}
if (e.Status == GestureStatus.Running)
{
var originDiff = PinchToZoomContainer.CalculateDiff(e.ScaleOrigin, this.startScaleOrigin);
this.currentScale += (e.Scale - 1) * this.startScale;
this.currentScale = Math.Max(1, this.currentScale);
double renderedX = this.Content.X + this.xOffset;
double deltaX = renderedX / this.Width;
double deltaWidth = this.Width / (this.Content.Width * this.startScale);
double originX = (this.startScaleOrigin.X - deltaX) * deltaWidth;
double renderedY = this.Content.Y + this.yOffset;
double deltaY = renderedY / this.Height;
double deltaHeight = this.Height / (this.Content.Height * this.startScale);
double originY = (startScaleOrigin.Y - deltaY) * deltaHeight;
double targetX = this.xOffset - ((originX) * this.Content.Width) * (this.currentScale - this.startScale) - originDiff.X * this.Content.Width;
double targetY = this.yOffset - ((originY) * this.Content.Height) * (this.currentScale - this.startScale) - originDiff.Y * this.Content.Height;
this.Content.TranslationX = targetX.Clamp(-this.Content.Width * (this.currentScale - 1), 0);
this.Content.TranslationY = targetY.Clamp(-this.Content.Height * (this.currentScale - 1), 0);
this.Content.Scale = this.currentScale;
}
if (e.Status == GestureStatus.Completed)
{
this.xOffset = this.Content.TranslationX;
this.yOffset = this.Content.TranslationY;
}
}
)。
最后,您需要使用该方法计算两点之间的距离
Point startScaleOrigin
不幸的是,我没有设法正确使用,但我认为你应该能够从这里找到答案。