使用鼠标绘制矩形并在mouseup上填充颜色

时间:2018-04-10 16:05:38

标签: html5 konvajs

我正在使用Konva库绘制画布并将图像拖到其上

我的问题是如何使用Konva

选择画布的一部分并将颜色填充到所选部分

1)用户通过拖动鼠标选择一个部分 2)将颜色填充到所选部分

1 个答案:

答案 0 :(得分:1)

填充部分画布的唯一方法是使用形状。

这个片段可以帮助你。

要选择填充颜色,您需要在mouseup事件中打开某种自定义颜色选择过程。

// Set up the canvas and shapes
var s1 = new Konva.Stage({container: 'container1', width: 300, height: 200});
var layer1 = new Konva.Layer({draggable: false});
s1.add(layer1);

// draw a background rect to catch events.
var r1 = new Konva.Rect({x: 0, y: 0, width: 300, height: 200, fill: 'gold' })    
layer1.add(r1)

// draw a rectangle to be used as the rubber area
var r2 = new Konva.Rect({x: 0, y: 0, width: 0, height: 0, stroke: 'red', dash: [2,2]})    
r2.listening(false); // stop r2 catching our mouse events.
layer1.add(r2)

s1.draw() // First draw of canvas.
var posStart;
var posNow;
var mode = '';
function startDrag(posIn){
  posStart = {x: posIn.x, y: posIn.y};
  posNow = {x: posIn.x, y: posIn.y};
}

function updateDrag(posIn){ 
  
  // update rubber rect position
  posNow = {x: posIn.x, y: posIn.y};
  var posRect = reverse(posStart,posNow);
  r2.x(posRect.x1);
  r2.y(posRect.y1);
  r2.width(posRect.x2 - posRect.x1);
  r2.height(posRect.y2 - posRect.y1);
  r2.visible(true);  
   
  s1.draw(); // redraw any changes.
  
}

// start the rubber drawing on mouse down.
r1.on('mousedown', function(e){ 
  mode = 'drawing';
  startDrag({x: e.evt.layerX, y: e.evt.layerY})
  })

// update the rubber rect on mouse move - note use of 'mode' var to avoid drawing after mouse released.
r1.on('mousemove', function(e){ 
    if (mode === 'drawing'){
      updateDrag({x: e.evt.layerX, y: e.evt.layerY})
    }
})

// here we create the new rect using the location and dimensions of the drawing rect.
r1.on('mouseup', function(e){ 
    mode = '';
    r2.visible(false);
    var newRect = new Konva.Rect({
      x: r2.x(),
      y: r2.y(),
      width: r2.width(),
      height: r2.height(),
      fill: 'red',
      listening: false
    })
    layer1.add(newRect);
    s1.draw();
})


// reverse co-ords if user drags left / up
function reverse(r1, r2){
  var r1x = r1.x, r1y = r1.y, r2x = r2.x,  r2y = r2.y, d;
  if (r1x > r2x ){
    d = Math.abs(r1x - r2x);
    r1x = r2x; r2x = r1x + d;
  }
  if (r1y > r2y ){
    d = Math.abs(r1y - r2y);
    r1y = r2y; r2y = r1y + d;
  }
    return ({x1: r1x, y1: r1y, x2: r2x, y2: r2y}); // return the corrected rect.     
}
p
{
  padding: 4px;
  
}
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<script src="https://cdn.rawgit.com/konvajs/konva/1.6.5/konva.min.js"></script>
<p>Click & drag on the background to draw a rectangle and fill it.
</p>
<div id='container1' style="display: inline-block; width: 300px, height: 200px; background-color: silver; overflow: hidden; position: relative;"></div>