意图是让香蕉从天空掉下来,最终让玩家在接触地面之前收集香蕉,然后又一滴香蕉。 此刻我的问题是它只丢掉一个而不会掉落另一个。
以下代码创建函数
func bananaDrop(timer: Timer) {
print("- Debug: [bananaDrop] successfully initiated -")
let spriteGenerator = GKShuffledDistribution(lowestValue: 1, highestValue: 7)
let banana = SKSpriteNode(imageNamed:"banana")
spriteGenerator.nextInt()
banana.xScale = 0.2
banana.yScale = 0.2
添加物理值
let physicsBody = SKPhysicsBody(circleOfRadius: 15)
physicsBody.contactTestBitMask = 0x00000001
//physicsBody.pinned = true //Suspend in air
physicsBody.allowsRotation = false
physicsBody.affectedByGravity = true
banana.physicsBody = physicsBody
创建中心
let center = size.width/2.0, difference = CGFloat(85.0)
var x: CGFloat = 0
创建一个随机生成的开关(0只是用于测试目的)
let bananaDrop = GKShuffledDistribution(lowestValue: 1, highestValue: 3)
switch bananaDrop.nextInt() {
case 1:
x = 0
case 2:
x = 0
case 3:
x = 0
default:
fatalError("Number outside of [1, 3] generated")
}
最后添加香蕉
banana.position = CGPoint(x: x, y: (activePlayer.position.y + 200))
addChild(banana)
}
如果有人能看到我的代码有问题,请告诉我们!
更新(2018年4月10日:10:18CST): 从didMove函数调用我的函数我得到以下错误
2018-04-10 10:10:42.324334-0500 Jungle Crasher[44612:953389] SKTexture: Error loading image resource: "Untitled"
2018-04-10 10:10:42.360542-0500 Jungle Crasher[44612:953389] SKTexture: Error loading image resource: "banana"
2018-04-10 10:10:42.723423-0500 Jungle Crasher[44612:953389] SKTexture: Error loading image resource: "001"
2018-04-10 10:10:42.796247-0500 Jungle Crasher[44612:953389] SKLabelNode: "Monaco" font not found.
2018-04-10 10:10:43.772976-0500 Jungle Crasher[44612:953389] -[Jungle_Crasher.GameScene updateCounting]: unrecognized selector sent to instance 0x7feefed0f970
2018-04-10 10:10:43.778395-0500 Jungle Crasher[44612:953389] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[Jungle_Crasher.GameScene updateCounting]: unrecognized selector sent to instance 0x7feefed0f970'
*** First throw call stack:
(
0 CoreFoundation 0x000000010225012b __exceptionPreprocess + 171
1 libobjc.A.dylib 0x00000001018e4f41 objc_exception_throw + 48
2 CoreFoundation 0x00000001022d1024 -[NSObject(NSObject) doesNotRecognizeSelector:] + 132
3 UIKit 0x0000000102b32f51 -[UIResponder doesNotRecognizeSelector:] + 295
4 CoreFoundation 0x00000001021d2f78 ___forwarding___ + 1432
5 CoreFoundation 0x00000001021d2958 _CF_forwarding_prep_0 + 120
6 Foundation 0x000000010134cb1e __NSFireTimer + 83
7 CoreFoundation 0x00000001021e0174 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
8 CoreFoundation 0x00000001021dfe32 __CFRunLoopDoTimer + 1026
9 CoreFoundation 0x00000001021df9ea __CFRunLoopDoTimers + 266
10 CoreFoundation 0x00000001021d7404 __CFRunLoopRun + 2308
11 CoreFoundation 0x00000001021d6889 CFRunLoopRunSpecific + 409
12 GraphicsServices 0x000000010ae419c6 GSEventRunModal + 62
13 UIKit 0x00000001028ff5d6 UIApplicationMain + 159
14 Jungle Crasher 0x0000000100fcb387 main + 55
15 libdyld.dylib 0x00000001069e9d81 start + 1
16 ??? 0x0000000000000001 0x0 + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException
(lldb)
这是我新添加的计时器的代码
var timer = Timer()
func bananaDropFinal(){
// Scheduling timer to Call the function "banana" with the interval of 1 seconds
timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: Selector("banana"), userInfo: nil, repeats: true)
}
func banana(){
bananaDrop()
}
viewDidLoad()