我有一个程序,玩家和敌人可以在一个循环中相互攻击,当生命值达到零时,bool isDead
变为true,当两个玩家或两个敌人都死亡时allDead(c1, c2)
变成了真的。当一个角色的死亡是真的时候,我就跳过它们。但我一直在设置断点,我注意到角色的isDead会自动转为true,即使它们仍然健康。我看了一切,我只是不明白我错过了什么。 isDead已初始化为false,与变量关联的所有行都用于检查其是真还是假。请有人帮忙指出我错过了什么?谢谢。
isDead Function
bool Character::isDead() {
if (dead = true)
return true;
}
主要
int main()
{
srand(time(NULL));
PlayerCharacter* p1 = new PlayerCharacter();
PlayerCharacter* p2 = new PlayerCharacter();
EnemyCharacter* e1 = new EnemyCharacter();
EnemyCharacter* e2 = new EnemyCharacter();
p1->printCharacter();
p2->printCharacter();
e1->printCharacter();
e2->printCharacter();
string enemyTarget, playerTarget;
list<Character*> players;
list<Character*> enemies;
players.push_back(p1);
players.push_back(p2);
enemies.push_back(e1);
enemies.push_back(e2);
list<Character*>::iterator PinsertIt = players.begin();
list<Character*>::iterator EinsertIt = enemies.begin();
for (; PinsertIt != players.end() && EinsertIt != enemies.end(); ++PinsertIt, ++EinsertIt)
{
listShuffle(players);
listShuffle(enemies);
if (*PinsertIt == p1)
{
if (!p1->isDead())////isDead switches to true when I reach this line
{
cout << "Player One. Choose your Target (1 or 2)" << endl;
cin >> playerTarget;
playerAttack(e1, e2, p1->currentWeapon, playerTarget);
}
else
{
cout << p1->firstName << " " << p1->lastName << " is dead" << endl;
}
}
else if (*PinsertIt == p2)
{
if (!p2->isDead())
{
cout << "Player Two. Choose your Target (1 or 2)" << endl;
cin >> playerTarget;
playerAttack(e1, e2, p2->currentWeapon, playerTarget);
}
else
{
cout << p2->firstName << " " << p2->lastName << " is dead" << endl;
}
}
if (*EinsertIt == e1)
{
if (!e1->isDead())
{
cout << "Enemy One ";
enemyAttack(p1, p2, e1->currentWeapon);
}
else
{
cout << e1->firstName << " " << e1->lastName << " is dead" << endl;
}
}
else if (*EinsertIt == e2)
{
if (!e2->isDead())
{
cout << "Enemy Two ";
enemyAttack(p1, p2, e2->currentWeapon);
}
else
{
cout << e2->firstName << " " << e2->lastName << " is dead" << endl;
}
}
if (allDead(p1, p2))
{
cout << "Game Over!" << endl;
}
else if (allDead(e1, e2))
{
cout << "You Win!" << endl;
}
}
system("pause");
return 0;
}