Android:可滚动(位图)屏幕

时间:2011-02-11 12:15:06

标签: android scroll bitmap

我目前正在Android中实现一个视图,该视图涉及使用大于屏幕尺寸的位图作为背景,然后在此处绘制可绘制的绘图。这是为了模拟可以水平滚动以及垂直滚动的“地图”。

通过使用画布然后绘制完整的“地图”位图,然后将其他图像作为叠加层放在顶部,然后仅将其中的可视位绘制到屏幕来完成。

覆盖触摸事件以在滚动/拖动时重绘屏幕。

我确信这可能有很大的开销(通过创建完整图像的画布,同时使用(绘图)只有五分之一)并且可以以不同的方式完成,但是我只是想知道在这种情况下人们会做什么,也许还有例子?

如果您需要更多信息,请告诉我们,

谢谢,

西蒙

3 个答案:

答案 0 :(得分:3)

我使用an example API编写了BitmapRegionDecoder如何执行此操作的方法。该示例有一个大的(6000,4000)image of the world,用户可以全分辨率滚动。 initial tag非常小且易于理解。

答案 1 :(得分:0)

我会将巨大的图像划分为图块,然后根据图像的哪个部分显示来绘制相应的图块。几乎就是谷歌地图的功能。您可以查看http://openzoom.org/。 Android中没有任何内容,但我认为您可以采用相同的方法。

答案 2 :(得分:0)

我把这个课写到我正在开发的项目中。

public class ScrollableImage extends View {
    private Bitmap bmLargeImage; // bitmap large enough to be scrolled
    private Rect displayRect = null; // rect we display to
    private Rect scrollRect = null; // rect we scroll over our bitmap with
    private int scrollRectX = 0; // current left location of scroll rect
    private int scrollRectY = 0; // current top location of scroll rect
    private float scrollByX = 0; // x amount to scroll by
    private float scrollByY = 0; // y amount to scroll by

    private int width, height;

    private Paint background;

    public ScrollableImage(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public ScrollableImage(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    public void setSize(int width, int height) {
        background = new Paint();
        background.setColor(Color.WHITE);
        this.width = width;
        this.height = height;

        // Destination rect for our main canvas draw. It never changes.
        displayRect = new Rect(0, 0, width, height);
        // Scroll rect: this will be used to 'scroll around' over the
        // bitmap in memory. Initialize as above.
        scrollRect = new Rect(0, 0, width, height);
        // scrollRect = new Rect(0, 0, bmp.getWidth(), bmp.getHeight());
    }

    public void setImage(Bitmap bmp) {
        if (bmLargeImage != null)
            bmLargeImage.recycle();

    bmLargeImage = bmp;
        scrollRect = new Rect(0, 0, width, height);
        scrollRectX = 0;
        scrollRectY = 0;
        scrollByX = 0;
        scrollByY = 0;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        return true; // done with this event so consume it
    }

    public void notifyScroll(float distX, float distY) {
        scrollByX = distX; // move update x increment
        scrollByY = distY; // move update y increment
    }

    @Override
    protected void onDraw(Canvas canvas) {

        if (bmLargeImage == null)
            return;

        if (scrollByX != 0 || scrollByY != 0) {
            // Our move updates are calculated in ACTION_MOVE in the opposite     direction
            // from how we want to move the scroll rect. Think of this as
            // dragging to
            // the left being the same as sliding the scroll rect to the right.
            int newScrollRectX = scrollRectX - (int) scrollByX;
            int newScrollRectY = scrollRectY - (int) scrollByY;
            scrollByX = 0;
            scrollByY = 0;

            // Don't scroll off the left or right edges of the bitmap.
            if (newScrollRectX < 0)
                newScrollRectX = 0;
            else if (newScrollRectX > (bmLargeImage.getWidth() - width))
                newScrollRectX = (bmLargeImage.getWidth() - width);

            // Don't scroll off the top or bottom edges of the bitmap.
            if (newScrollRectY < 0)
                newScrollRectY = 0;
            else if (newScrollRectY > (bmLargeImage.getHeight() - height))
                newScrollRectY = (bmLargeImage.getHeight() - height);
            scrollRect.set(newScrollRectX, newScrollRectY, newScrollRectX
                    + width, newScrollRectY + height);

            scrollRectX = newScrollRectX;
            scrollRectY = newScrollRectY;
        }

        canvas.drawRect(displayRect, background);
        // We have our updated scroll rect coordinates, set them and draw.
        canvas.drawBitmap(bmLargeImage, scrollRect, displayRect, background);

    }
}

在手势监听器中,我有onScroll的这个实现

img是你的ScrollableImage实例。

请记住将setImage与大图像一起使用。 编辑:也可以使用setSize设置显示的大小。

        public boolean onScroll(MotionEvent e1, MotionEvent e2,
                float distanceX, float distanceY) {
                img.notifyScroll(-distanceX, -distanceY);
                img.invalidate();
            return true;
        }