我正在使用Java开发Android应用程序。在我的应用程序中,我正在进行一些图像处理。所以我使用c ++和Open CV,并通过JNI调用c ++函数。我试图将equirectangular /球形图像转换为立方体贴图图像。
我找到了此转化链接https://code.i-harness.com/en/q/1c4dbae/。我从Java传递Mat并尝试将转换后的图像返回给Java。
这是我的C ++代码
#include <jni.h>
#include <string>
#include <opencv2/core/core.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <opencv2/features2d/features2d.hpp>
using namespace std;
using namespace cv;
extern "C"
JNIEXPORT jstring
JNICALL
Java_media_memento_memento_VRPhotoSphereActivity_convertEquiRectToCubeMap(
JNIEnv *env,
jobject /* this */, jlong addrMat, jlong addrNewMat) {
Mat& mat = *(Mat*)addrMat;
Mat& newMat = *(Mat*)addrNewMat;
newMat.create(mat.rows, mat.cols, mat.type());
memcpy(newMat.data, mat.data , sizeof(mat.data) -1);
//EquiRec to Cubemap conversion starts from here
float faceTransform[6][2] =
{
{0, 0},
{M_PI / 2, 0},
{M_PI, 0},
{-M_PI / 2, 0},
{0, -M_PI / 2},
{0, M_PI / 2}
};
//conversion ends here
const Mat &in= mat;
Mat face = newMat;
int faceId = 0;
const int width = -1;
const int height = -1;
float inWidth = in.cols;
float inHeight = in.rows;
// Allocate map
Mat mapx(height, width, CV_32F);
Mat mapy(height, width, CV_32F);
// Calculate adjacent (ak) and opposite (an) of the
// triangle that is spanned from the sphere center
//to our cube face.
const float an = sin(M_PI / 4);
const float ak = cos(M_PI / 4);
const float ftu = faceTransform[faceId][0];
const float ftv = faceTransform[faceId][1];
// For each point in the target image,
// calculate the corresponding source coordinates.
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
// Map face pixel coordinates to [-1, 1] on plane
float nx = (float)y / (float)height - 0.5f;
float ny = (float)x / (float)width - 0.5f;
nx *= 2;
ny *= 2;
// Map [-1, 1] plane coords to [-an, an]
// thats the coordinates in respect to a unit sphere
// that contains our box.
nx *= an;
ny *= an;
float u, v;
// Project from plane to sphere surface.
if(ftv == 0) {
// Center faces
u = atan2(nx, ak);
v = atan2(ny * cos(u), ak);
u += ftu;
} else if(ftv > 0) {
// Bottom face
float d = sqrt(nx * nx + ny * ny);
v = M_PI / 2 - atan2(d, ak);
u = atan2(ny, nx);
} else {
// Top face
float d = sqrt(nx * nx + ny * ny);
v = -M_PI / 2 + atan2(d, ak);
u = atan2(-ny, nx);
}
// Map from angular coordinates to [-1, 1], respectively.
u = u / (M_PI);
v = v / (M_PI / 2);
// Warp around, if our coordinates are out of bounds.
while (v < -1) {
v += 2;
u += 1;
}
while (v > 1) {
v -= 2;
u += 1;
}
while(u < -1) {
u += 2;
}
while(u > 1) {
u -= 2;
}
// Map from [-1, 1] to in texture space
u = u / 2.0f + 0.5f;
v = v / 2.0f + 0.5f;
u = u * (inWidth - 1);
v = v * (inHeight - 1);
// Save the result for this pixel in map
mapx.at<float>(x, y) = u;
mapy.at<float>(x, y) = v;
}
}
// Recreate output image if it has wrong size or type.
if(face.cols != width || face.rows != height ||
face.type() != in.type()) {
face = Mat(width, height, in.type());
}
// Do actual resampling using OpenCV's remap
Mat i = in;
Mat f = face;
remap(i, f, mapx, mapy,
CV_INTER_LINEAR, BORDER_CONSTANT, Scalar(0, 0, 0));
//send the image back here. For now the feature is not implemented yet.
std::string hello = "Spherical equirectangular photo converted to cubemap face photo";
return env->NewStringUTF(hello.c_str());
}
当我尝试运行我的应用程序时,它给了我这个编译错误。
Error:(146) undefined reference to `cv::remap(cv::_InputArray const&, cv::_OutputArray const&, cv::_InputArray const&, cv::_InputArray const&, int, int, cv::Scalar_<double> const&)'
这是截图。
如何修复该错误?
实际上,它从这一行开始抛出错误
Mat mapx(height, width, CV_32F);
Mat mapy(height, width, CV_32F);
这是截图