我正在尝试用C ++实现Signal
模板。
这是我到目前为止所做的:
Main.cpp
:
//Developed by Trofimov Yaroslav on 02.04.18
#include <iostream>
#include "Signal.h"
void f1() {
std::cout << "here in f1" << std::endl;
}
void f2() {
std::cout << "F2 F2 F2" << std::endl;
}
typedef void (* VoidResultDelegate)();
int main(void) {
Signal<VoidResultDelegate> signalVoid;
signalVoid.addListener(f1);
signalVoid.addListener(f1);
signalVoid.invoke();
signalVoid.removeListener(f2);
signalVoid.invoke();
return 0;
}
Signal.h
:
//Developed by Trofimov Yaroslav on 02.04.18
#ifndef _SIGNAL_H_TROFIMOV_
#define _SIGNAL_H_TROFIMOV_
#include "LinkedList.h"
template<typename FunctionType>
class Signal {
LinkedList<FunctionType> _delegates;
public:
Signal<FunctionType>(void)
: _delegates(LinkedList<FunctionType>()) {
}
~Signal<FunctionType>(void) {
}
void addListener(const FunctionType& delegated) {
_delegates.add(delegated);
}
void removeListener(const FunctionType& delegated) {
_delegates.remove(delegated);
}
void invoke() {
_delegates.startIteration();
while(_delegates.hasNext()) {
_delegates.next()();
}
}
};
#endif
LinkedList.h
:
//Developed by Trofimov Yaroslav on 30.03.2018
#ifndef _LINKED_LIST_H_TROFIMOV_
#define _LINKED_LIST_H_TROFIMOV_
#include <string>
#include <iostream>
#include <typeinfo>
template<typename T>
class LinkedList {
template<typename T>
struct Node {
T _data;
Node* _next;
Node()
: _next(0){}
~Node<T>() {
if(_next) {
delete _next; _next = 0;
}
}
};
Node<T>* _head;
Node<T>* _tail;
Node<T>* _iterator;
public:
LinkedList<T>()
: _head(0), _tail(0), _iterator(0) {
};
~LinkedList<T>() {
delete _head; _head = 0;
}
void add(const T& element) {
if(!_head) {
_head = new Node<T>;
_head->_data = element;
_tail = _head;
return;
}
Node<T>* newNode = new Node<T>;
newNode->_data = element;
_tail->_next = newNode;
_tail = newNode;
return;
}
void remove(const T& element) {
if(!_head) {
return;
}
if(_head->_data == element) {
_head = _head->_next;
return;
}
Node<T>* previous = _head;
Node<T>* current = _head->_next;
while(current) {
if(current->_data == element) {
previous->_next = current->_next;
return;
}
previous = current;
current = current->_next;
}
}
void startIteration() {
_iterator = _head;
}
bool hasNext() {
return (_iterator)?true:false;
}
T& next() {
T& res = _iterator->_data;
_iterator = _iterator->_next;
return res;
}
};
#endif
所以,我想添加的是传递参数的通用方法。假设现在而不是typedef void (* VoidResultDelegate)();
我有typedef void (* VoidResultDelegate)(int i);
这意味着我希望int
参数以某种方式显示在Signal::invoke
方法参数列表中并在此处传递{{1}这种方式_delegates.next()();
或类似的东西。
C ++中是否可以使用?
我正在考虑的是将另一个_delegates.next()(i);
参数传递给typename
,它将表示Signal
接受的参数的类型,并传递给链接列表中的元素。电话Signal::invoke
。但是这种方法的问题是我无法控制参数的数量(它只会是一个参数)。并且没有人(当然,我的意思是编译器)强制我将_delegates.next()();
作为typename
传递给Signal
模板。在上面的示例中,我可以通过bool
typename
而不是int
,在错误发生之前没有人会注意到它。
以下是答案版本后的更新:
Main.cpp
:
//Developed by Trofimov Yaroslav on 02.04.18
#include <iostream>
#include "Signal.h"
void f1(int i) {
std::cout << "here in f1" << std::endl;
}
void f2(int i) {
std::cout << "F2 F2 F2" << std::endl;
}
typedef void (* VoidResultDelegate)(int i);
int main(void) {
Signal<VoidResultDelegate, int> signalVoid;
signalVoid.addListener(f1);
signalVoid.addListener(f2);
signalVoid.invoke(-1);
signalVoid.removeListener(f1);
signalVoid.invoke(-1);
return 0;
}
Signal.h
:
//Developed by Trofimov Yaroslav on 02.04.18
#ifndef _SIGNAL_H_TROFIMOV_
#define _SIGNAL_H_TROFIMOV_
#include "LinkedList.h"
template<typename FunctionType, typename... Args>
class Signal {
LinkedList<FunctionType> _delegates;
public:
Signal<FunctionType, parameter>(void)
: _delegates(LinkedList<FunctionType>()) {
}
~Signal<FunctionType, parameter>(void) {
}
void addListener(const FunctionType& delegated) {
_delegates.add(delegated);
}
void removeListener(const FunctionType& delegated) {
_delegates.remove(delegated);
}
void invoke(Args&& ... args) {
_delegates.startIteration();
while(_delegates.hasNext()) {
(_delegates.next())(std::forward<Args>(args)...);
}
}
};
#endif
LinkedList.h
:
//Developed by Trofimov Yaroslav on 30.03.2018
#ifndef _LINKED_LIST_H_TROFIMOV_
#define _LINKED_LIST_H_TROFIMOV_
#include <string>
#include <iostream>
#include <typeinfo>
template<typename T>
class LinkedList {
template<typename T>
struct Node {
T _data;
Node* _next;
Node()
: _next(0){}
~Node<T>() {
if(_next) {
delete _next; _next = 0;
}
}
};
Node<T>* _head, _tail, _iterator;
public:
LinkedList<T>()
: _head(0), _tail(0), _iterator(0) {
};
~LinkedList<T>() {
delete _head; _head = 0;
}
void add(const T& element) {
if(!_head) {
_head = new Node<T>;
_head->_data = element;
_tail = _head;
return;
}
Node<T>* newNode = new Node<T>;
newNode->_data = element;
_tail->_next = newNode;
_tail = newNode;
return;
}
void remove(const T& element) {
if(!_head) {
return;
}
if(_head->_data == element) {
_head = _head->_next;
return;
}
Node<T>* previous = _head;
Node<T>* current = _head->_next;
while(current) {
if(current->_data == element) {
previous->_next = current->_next;
return;
}
previous = current;
current = current->_next;
}
}
void startIteration() {
_iterator = _head;
}
bool hasNext() {
return (_iterator)?true:false;
}
T& next() {
T& res = _iterator->_data;
_iterator = _iterator->_next;
return res;
}
};
#endif
答案 0 :(得分:1)
您可以对Signal
类进行部分特化,以便在单独的模板参数中获取返回类型和参数。
// Declare the template without any definition
template<typename FunctionType>
class Signal;
// Add partial specialization
template<typename ReturnType, typename... Args>
class Signal<ReturnType(*)(Args...)> {
// Now you have access to return type and arguments
// Other things...
void invoke(Args... args) {
_delegates.startIteration();
while(_delegates.hasNext()) {
_delegates.next()(args...);
}
}
}
我从invoke
函数中遗漏了perfect forwarding以保持简单。有了它,它看起来就像这样。
void invoke(Args&&... args) {
_delegates.startIteration();
while(_delegates.hasNext()) {
_delegates.next()(std::forward<Args>(args)...);
}
}