如何初始化从Scripting.Dictionary键方法返回SAFEARRAY的CComSafeArray

时间:2018-04-02 22:01:34

标签: c++ safearray scripting.dictionary

我正在使用COM库“Microsoft Scripting Runtime”(c:\ windows \ System32 \ scrrun.dll)中的Scripting.Dictionary。我正在使用import来获取我的包装器,这些都有效。添加一些项目后,我正在尝试获取密钥列表,但我被卡住了。

我有办法。我可以从词典中获取SAFEARRAY个键,但我想使用CComSafeArray中定义的<atlsafe.h>类,但我无法找到一个好的构造。目前,构造函数抛出ATL断言抱怨vartype不匹配。不可否认,新构建的CComSafeArray的CCCC为vartype为52428(十六进制),看起来可能与未初始化的内存相似。但推断的类型看起来也不正确,我期望safearray的vartype是字符串,但断言代码给出了vartype 12,即UI2。很奇怪。

无论如何,对于熟悉这一点的人来说,这可能很容易。这是一个控制台程序Minimal,Complete,Verifiable,Example(MCVE),符合SO标准。

#include "stdafx.h"
#include <atlbase.h>
#include <atlsafe.h>

#import "c:\windows\System32\scrrun.dll" raw_interfaces_only,raw_native_types, named_guids, rename("DeleteFile", "_DeleteFile"), rename("MoveFile","_MoveFile"), rename("CopyFile", "_CopyFile"), rename("GetFreeSpace", "_GetFreeSpace")

int main()
{
    HRESULT hr = S_OK;

    CoInitialize(0);

    CComQIPtr<Scripting::IDictionary> dictColours;
    hr = dictColours.CoCreateInstance(__uuidof(Scripting::Dictionary));
    if (!SUCCEEDED(hr)) { return hr; }

    CComVariant varZero(0); //dummy value, only interested in keys

    hr = dictColours->Add(&variant_t(L"red"), &varZero);
    if (!SUCCEEDED(hr)) { return hr; }

    hr = dictColours->Add(&variant_t(L"green"), &varZero);
    if (!SUCCEEDED(hr)) { return hr; }

    hr = dictColours->Add(&variant_t(L"blue"), &varZero);
    if (!SUCCEEDED(hr)) { return hr; }

    long lColourCount(0);
    hr = dictColours->get_Count(&lColourCount);
    if (!SUCCEEDED(hr)) { return hr; }

    CComVariant varColoursKeys;
    hr = dictColours->Keys(&varColoursKeys);
    if (!SUCCEEDED(hr)) { return hr; }

    SAFEARRAY keys(*(varColoursKeys.parray));

    //fine up to this point

    CComSafeArray<VARIANT> varColours;

    /* The following code throws an error for the next (line) live, vt=52428 or hex CCCC which looks like uninitialised memory
       whilst GetType() returns 12 which is UI2 (and somehow I expected string type 8!) 
    VARTYPE vt;
    HRESULT hRes = ::ATL::AtlSafeArrayGetActualVartype(const_cast<LPSAFEARRAY>(psaSrc), &vt);
    ATLENSURE_SUCCEEDED(hRes);
    ATLENSURE_THROW(vt == GetType(), E_INVALIDARG);
    */

    varColours = (keys);

    CoUninitialize();
    return 0;
}

1 个答案:

答案 0 :(得分:2)

改变这个:

SAFEARRAY keys(*(varColoursKeys.parray));

对此:

SAFEARRAY* keys = varColoursKeys.parray;

(可选,首先确保varColoursKeys.vt具有VT_ARRAY标志)

然后,您可以向keys查询其vt

hr = ::ATL::AtlSafeArrayGetActualVartype(keys, &vt);

请注意,varColours = keys将生成数组数据的副本。如果这不是您真正想要的,那么您应该Detach()来自CComVariant的数组(或直接使用VARIANT而不是CComVariant)和Attach()它到CComSafeArray(然后你可以使用CComSafeArray::GetType()方法)。

此外,在调用CoUninitialize() 之前,您需要确保所有COM包装都超出范围并释放资源

试试这个:

#include "stdafx.h"
#include <atlbase.h>
#include <atlsafe.h>

#import "c:\windows\System32\scrrun.dll" raw_interfaces_only,raw_native_types, named_guids, rename("DeleteFile", "_DeleteFile"), rename("MoveFile","_MoveFile"), rename("CopyFile", "_CopyFile"), rename("GetFreeSpace", "_GetFreeSpace")

HRESULT DoIt()
{
    CComQIPtr<Scripting::IDictionary> dictColours;
    hr = dictColours.CoCreateInstance(__uuidof(Scripting::Dictionary));
    if (FAILED(hr)) { return hr; }

    CComVariant varZero(0); //dummy value, only interested in keys

    hr = dictColours->Add(&variant_t(L"red"), &varZero);
    if (FAILED(hr)) { return hr; }

    hr = dictColours->Add(&variant_t(L"green"), &varZero);
    if (FAILED(hr)) { return hr; }

    hr = dictColours->Add(&variant_t(L"blue"), &varZero);
    if (FAILED(hr)) { return hr; }

    long lColourCount(0);
    hr = dictColours->get_Count(&lColourCount);
    if (FAILED(hr)) { return hr; }

    VARIANT varColoursKeys;
    hr = dictColours->Keys(&varColoursKeys);
    if (FAILED(hr)) { return hr; }

    CComSafeArray<VARIANT> varColours;
    varColours.Attach(varColoursKeys.parray);

    // use varColours as needed...

    VARTYPE vt = varColours.GetType();

    LONG lLower = varColours.GetLowerBound();
    LONG lUpper = varColours.GetUpperBound();
    for (LONG i = lLower; i <= lUpper; ++i)
    {
        VARIANT &v = varColours.GetAt(i);
        // use v.bstrVal as needed ...
    }

    //...

    return S_OK;
}

int main()
{
    HRESULT hr = CoInitialize(0);
    if (FAILED(hr)) { return hr; }

    hr = DoIt();

    CoUninitialize();
    return hr;
}