我正在尝试创建一个简单的蛇游戏。
(function() {
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
x = 0,
y = 0,
speed = 2;
x_move = speed,
y_move = 0,
food_position_x = Math.floor(Math.random() * canvas.width / 10) * 10,
food_position_y = Math.floor(Math.random() * canvas.height / 10) * 10,
size_x = 10;
function eat() {
console.log('food_x:' + food_position_x + ' x:' + x + ' / food_y:' + food_position_y + ' y:' + y);
if (Math.floor(y / 10) * 10 == food_position_y && Math.floor(x / 10) *10 == food_position_x) {
size_x += 2;
//throw new Error("MATCH!"); // This is not an error. Just trying to stop the script
}
}
// Drawing
function draw() {
eat();
requestAnimationFrame(function() {
draw();
});
// Draw the snake
ctx.beginPath();
ctx.rect(Math.floor(x/10)*10, Math.floor(y/10)*10, size_x, 10);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#ffffff';
ctx.fill();
ctx.closePath();
// Draw the food
ctx.beginPath();
ctx.rect(Math.floor(food_position_x/10)*10, Math.floor(food_position_y/10)*10, 10, 10);
ctx.fillStyle = "blue";
ctx.fill();
ctx.closePath();
// Increase the value of x and y in order to animate
x = x + x_move;
y = y + y_move;
}
draw();
// Key Pressing
document.addEventListener('keydown', function(event) {
switch(event.keyCode) {
case 40: // Moving down
if (x_move != 0 && y_move != -1) {
x_move = 0;
y_move = speed;
}
break;
case 39: // Moving right
if (x_move != -1 && y_move != 0) {
x_move = speed;
y_move = 0;
}
break;
case 38: // Moving top
if (x_move != 0 && y_move != 1) {
x_move = 0;
y_move = -speed;
}
break;
case 37: // Moving left
if (x_move != 1 && y_move != 0) {
x_move = -speed;
y_move = 0;
}
break;
}
});
})();
canvas { background-color: #000022 }
<canvas id="canvas" width="400" height="400"></canvas>
问题
每次当我抓到食物时,蛇变长,但当你按下向下或向上键时,它会水平移动。
也许是解决方案
这是我认为解决方案可能是: 蛇应该是一个阵列!每按一次键,定义蛇的HEAD的位置并逐步移动蛇,因为它是一个数组。所以身体跟着头部。但在这种情况下,我不知道如何从中制作数组。
也许有其他解决方案。任何帮助将不胜感激!
答案 0 :(得分:12)
你需要维持蛇体当前占据的array
个点,并在蛇接近时从阵列中添加新点(unshift
)并从阵列背面移除点(pop
)。以下代码是启动器,您需要使它成为您自己的:)。
(function () {
const COLORS={ SNAKE:'#ff7bf5', FOOD:'blue' };
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d');
var snake=[], score=0;
var x, y, food_position_x, food_position_y, x_move, y_move;
var frameCount=0, framesRequiredToMove=10;
//the less the framesToMove the faster the sname moves
function draw(){
if(++frameCount==framesRequiredToMove){
frameCount=0;
move();
}
requestAnimationFrame(draw);
}
function init(){
snake = [{x:3,y:0},{x:2,y:0},{x:1,y:0},{x:0,y:0}];
snake.forEach((p)=>{plot(p.x,p.y,COLORS.SNAKE)})
x=snake[0].x;y=snake[0].y;
score=0;x_move=1;y_move=0;
scoreboard.innerText=score;
newfood();
setTimeout(draw,1000);
}
function plot(x,y,color){
ctx.beginPath();
ctx.rect(x * 10, y * 10, 10, 10);
ctx.fillStyle = color;
ctx.fill();
ctx.closePath();
}
function move(){
snakepx.innerText = x;
snakepy.innerText = y;
x = x + x_move;
y = y + y_move;
// Advance The Snake
plot(x,y,COLORS.SNAKE);
snake.unshift({x:x,y:y});
// Check food encounter
if(x==food_position_x && y==food_position_y){
scoreboard.innerText=++score;
newfood();
}
else{
var last=snake.pop();
ctx.clearRect(last.x * 10, last.y * 10, 10, 10);
}
}
function newfood(){
food_position_x=Math.floor(Math.random() * canvas.width / 10);
food_position_y=Math.floor(Math.random() * canvas.height / 10);
plot(food_position_x,food_position_y,COLORS.FOOD);
foodpx.innerText = food_position_x;
foodpy.innerText = food_position_y;
}
init();
// Key Pressing
document.addEventListener('keydown', function (event) {
event.preventDefault();
switch (event.keyCode) {
case 40: // Moving down
if (x_move != 0 && y_move != -1) {
x_move = 0;
y_move = 1;
}
break;
case 39: // Moving right
if (x_move != -1 && y_move != 0) {
x_move = 1;
y_move = 0;
}
break;
case 38: // Moving top
if (x_move != 0 && y_move != 1) {
x_move = 0;
y_move = -1;
}
break;
case 37: // Moving left
if (x_move != 1 && y_move != 0) {
x_move = -1;
y_move = 0;
}
break;
}
});
})();
&#13;
canvas {
background-color: #000022;
float: left;
}
&#13;
<canvas id="canvas" width="400" height="180"></canvas>
<div style="margin-left: 410px">
Snake: (<span id="snakepx"></span>, <span id="snakepy"></span>)<br>
Food: (<span id="foodpx"></span>, <span id="foodpy"></span>)<br>
Score: <span id="scoreboard"></span>
</div>
&#13;
答案 1 :(得分:7)
因为我有空闲时间,所以我创建了自己的JS蛇,以向您展示如何完成它。最重要的部分是在this.snakeBody中存储了body的数组,而this.moveForward()在这里你可以看到如何更新body。
https://jsfiddle.net/nooorz24/p8xtdv3h/13/
moveForward: function() {
var next = this.getNextfieldValue();
if (next == "frame" || next == "body") {
console.log("You lose!")
this.isAlive = false;
} else {
var newHead = this.getNextfieldCoords();
this.draw.snake(newHead.x, newHead.y);
this.body.unshift(newHead);
if (next == "food") {
this.generateFood();
this.snakeSize++;
} else {
var last = this.body.pop();
this.draw.empty(last.x, last.y);
}
}
},
我试图让它尽可能地可读,但请注意,这是未完成的示例,需要大量改进才能成为可玩的游戏
答案 2 :(得分:3)
我认为你用数组来回答答案。在过去,我发现Snake最适合使用数组,跟踪蛇的每个块并检查任何两个块在同一位置。但是,对于移动,您必须直接控制头部,并根据阵列空间前面的位置使主体跟随。蛇头将是阵列中的第一个项目。我不确定你不理解数组的实现是什么意思,但是每个块的坐标都是数组中的一个项目。
答案 3 :(得分:1)
有一个长度变量,并根据方向制作x或y大小,如下所示:
(function() {
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
x = 0,
y = 0,
speed = 2,
x_move = speed,
y_move = 0,
food_position_x = Math.floor(Math.random() * canvas.width / 10) * 10,
food_position_y = Math.floor(Math.random() * canvas.height / 10) * 10,
size_x = 10,
size_y = 10,
snake_length = 10;
function eat() {
console.log('food_x:' + food_position_x + ' x:' + x + ' / food_y:' + food_position_y + ' y:' + y);
if (Math.floor(y / 10) * 10 == food_position_y && Math.floor(x / 10) *10 == food_position_x) {
snake_length += 2;
//throw new Error("MATCH!"); // This is not an error. Just trying to stop the script
}
}
// Drawing
function draw() {
eat();
requestAnimationFrame(function() {
draw();
});
// Draw the snake
ctx.beginPath();
ctx.rect(Math.floor(x/10)*10, Math.floor(y/10)*10, size_x, size_y);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#ffffff';
ctx.fill();
ctx.closePath();
// Draw the food
ctx.beginPath();
ctx.rect(Math.floor(food_position_x/10)*10, Math.floor(food_position_y/10)*10, 10, 10);
ctx.fillStyle = "blue";
ctx.fill();
ctx.closePath();
// Increase the value of x and y in order to animate
x = x + x_move;
y = y + y_move;
}
draw();
// Key Pressing
document.addEventListener('keydown', function(event) {
switch(event.keyCode) {
case 40: // Moving down
if (x_move != 0 && y_move != -1) {
x_move = 0;
y_move = speed;
size_x = 10;
size_y = snake_length;
}
break;
case 39: // Moving right
if (x_move != -1 && y_move != 0) {
x_move = speed;
y_move = 0;
size_x = snake_length;
size_y = 10;
}
break;
case 38: // Moving top
if (x_move != 0 && y_move != 1) {
x_move = 0;
y_move = -speed;
size_x = 10;
size_y = snake_length;
}
break;
case 37: // Moving left
if (x_move != 1 && y_move != 0) {
x_move = -speed;
y_move = 0;
size_x = snake_length;
size_y = 10;
}
break;
}
});
})();
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canvas { background-color: #000022 }
&#13;
<canvas id="canvas" width="400" height="400"></canvas>
&#13;
答案 4 :(得分:1)
我使用C ++制作游戏soi可以建议为每个蛇牌创建一个新对象,并在移动时将其设置为父位置
function Tile(x, y)
{
this.x = x;
this.y = y;
}
答案 5 :(得分:0)
要调试你的向下或向上问题,我会在你的代码中添加一些console.log('message')调用来进行调试。
具体来说,在switch语句中添加一些控制台消息,以便您知道正确的事件和分支正在触发。例如:
switch(event.keyCode) {
case 40:
console.log('down');
...
case 39:
console.log('right');
...
}
然后添加越来越多的调试日志消息,直到找到问题为止。
您可以在运行游戏时在所选浏览器中查看F12开发人员工具中的控制台消息。
另外,请确保您没有在画布上下文中调用ctx.translate(...)来翻转画布,这会改变x和/或y轴的方向。