我在定义类方法时遇到问题:
this.method = function(){...}
我在“。”处收到错误。在“这个”之后。
如果我直接使用method(){...}
声明方法,我无法在其他方法中引用它,因为它表明该方法未定义。
我想要解决的方法是shuffleBoard()
。我该怎么做?
class Board {
constructor(size,boardId){
this.boardId = boardId;
switch(size){
case "medium":
var boardSize = 560;
var tiles = 7*7;
break;
case "large":
boardSize = 720;
tiles = 9*9;
break;
default:
boardSize = 320;
tiles = 4*4;
break;
}
var container = $(this.boardId+" .tiles-container");
var row = 0;
var loopArray = [];
for(var i = 0;i < tiles; i++){
var tile = document.createElement("div");
loopArray.push(i);
var text = i+1;
tile.setAttribute("index",i+1);
tile.id = i+1;
if(i == tiles - 1){
var empty = "empty"
}
tile.setAttribute("class","tile "+empty);
tile.innerText = text;
container.append(tile);
(function(){
tile.onclick = function(){
var tileObject = new Tile(this.getAttribute("index"));
console.log(tileObject.move());
}
})()
var prevRow = row;
if(i%4 == 0 && i != 0){
row++
}
if(row > prevRow){
var positionX = 0;
}
else{
var positionX = (i%4)*80;
}
var positionY = row*80;
tile.style.top=positionY+"px";
tile.style.left=positionX+"px";
console.log(i+"---"+row+"////"+prevRow);
}
setTimeout(function(){this.shuffleBoard(loopArray);},4000);
return container;
}
this.shuffleBoard = function(arr){
var i = 0;
console.log(this.boardId);
$(this.boardId+" .tiles-container tile").forEach(function(el){
var shuffled = shuffle(arr);
el.innerText = shuffled[i];
arr.pop(arr[i]);
i++
});
}
}
答案 0 :(得分:1)
您似乎正在使用ES6语法。在ES6中写入函数,如
shuffleBoard() {
// rest of the code
}
并使用this
关键字访问它。比如this.shuffleBoard()
。
要在setTimeout中调用它,请使用箭头函数
setTimeout(() => { this.shuffleBoard(loopArray); }, 4000);
答案 1 :(得分:1)
1.您必须使用箭头函数来保留范围,否则this
将指向超时中创建的新函数。
setTimeout(() => {
this.shuffleBoard(loopArray);
}, 4000);
2.构造函数不能返回任何内容,因为它阻止它返回它构造的对象
3.jQuery使用.each()
迭代jQuery对象而不是.forEach()
。
我将笔记直接放在代码中作为评论:
class Board {
constructor(size, boardId) {
this.boardId = boardId;
switch (size) {
case "medium":
var boardSize = 560;
var tiles = 7 * 7;
break;
case "large":
boardSize = 720;
tiles = 9 * 9;
break;
default:
boardSize = 320;
tiles = 4 * 4;
break;
}
var container = $(this.boardId + " .tiles-container");
var row = 0;
var loopArray = [];
for (var i = 0; i < tiles; i++) {
var tile = document.createElement("div");
loopArray.push(i);
var text = i + 1;
tile.setAttribute("index", i + 1);
tile.id = i + 1;
if (i == tiles - 1) {
var empty = "empty"
}
tile.setAttribute("class", "tile " + empty);
tile.innerText = text;
container.append(tile);
(function() {
tile.onclick = function() {
var tileObject = new Tile(this.getAttribute("index"));
console.log(tileObject.move());
}
})()
var prevRow = row;
if (i % 4 == 0 && i != 0) {
row++
}
if (row > prevRow) {
var positionX = 0;
} else {
var positionX = (i % 4) * 80;
}
var positionY = row * 80;
tile.style.top = positionY + "px";
tile.style.left = positionX + "px";
console.log(i + "---" + row + "////" + prevRow);
}
setTimeout(() => { //use arrow function to keep the scope
this.shuffleBoard(loopArray);
}, 4000);
//return container; returning the container here prevents the constructor from returning the constructed object
}
shuffleBoard(arr) {
var i = 0;
console.log(this.boardId);
$(this.boardId + " .tiles-container tile").each(function(el) { //jQuery uses .each instead of forEach
var shuffled = shuffle(arr);
el.innerText = shuffled[i];
arr.pop(arr[i]);
i++
});
}
}
let board = new Board("medium", "myboard");
console.log(board.shuffleBoard);
board.shuffleBoard([]);
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
&#13;
答案 2 :(得分:0)
shuffleBoard = function(arr){
// rest of code
})
然后你可以使用方法:
let board = new Board()
board.shuffleBoard()
答案 3 :(得分:0)
way1:将this.propertyName
移至构造函数
class Board{
constructor(size,boardId){
this.boardId = boardId;
switch(size){
case "medium":
var boardSize = 560;
var tiles = 7*7;
break;
case "large":
boardSize = 720;
tiles = 9*9;
break;
default:
boardSize = 320;
tiles = 4*4;
break;
}
var container = $(this.boardId+" .tiles-container");
var row = 0;
var loopArray = [];
for(var i = 0;i < tiles; i++){
var tile = document.createElement("div");
loopArray.push(i);
var text = i+1;
tile.setAttribute("index",i+1);
tile.id = i+1;
if(i == tiles - 1){
var empty = "empty"
}
tile.setAttribute("class","tile "+empty);
tile.innerText = text;
container.append(tile);
(function(){
tile.onclick = function(){
var tileObject = new Tile(this.getAttribute("index"));
console.log(tileObject.move());
}
})()
var prevRow = row;
if(i%4 == 0 && i != 0){
row++
}
if(row > prevRow){
var positionX = 0;
}
else{
var positionX = (i%4)*80;
}
var positionY = row*80;
tile.style.top=positionY+"px";
tile.style.left=positionX+"px";
console.log(i+"---"+row+"////"+prevRow);
}
setTimeout(function(){this.shuffleBoard(loopArray);},4000);
this.shuffleBoard = function(arr) {
var i = 0;
console.log(this.boardId);
$(this.boardId + " .tiles-container tile").forEach(function(
el
) {
var shuffled = shuffle(arr);
el.innerText = shuffled[i];
arr.pop(arr[i]);
i++;
});
}
return container;
}
}
way2:将this.propertyName
更改为className.prototype
class Board {
constructor(size, boardId) {
this.boardId = boardId;
switch (size) {
case "medium":
var boardSize = 560;
var tiles = 7 * 7;
break;
case "large":
boardSize = 720;
tiles = 9 * 9;
break;
default:
boardSize = 320;
tiles = 4 * 4;
break;
}
var container = $(this.boardId + " .tiles-container");
var row = 0;
var loopArray = [];
for (var i = 0; i < tiles; i++) {
var tile = document.createElement("div");
loopArray.push(i);
var text = i + 1;
tile.setAttribute("index", i + 1);
tile.id = i + 1;
if (i == tiles - 1) {
var empty = "empty";
}
tile.setAttribute("class", "tile " + empty);
tile.innerText = text;
container.append(tile);
(function() {
tile.onclick = function() {
var tileObject = new Tile(this.getAttribute("index"));
console.log(tileObject.move());
};
})();
var prevRow = row;
if (i % 4 == 0 && i != 0) {
row++;
}
if (row > prevRow) {
var positionX = 0;
} else {
var positionX = (i % 4) * 80;
}
var positionY = row * 80;
tile.style.top = positionY + "px";
tile.style.left = positionX + "px";
console.log(i + "---" + row + "////" + prevRow);
}
setTimeout(function() {
this.shuffleBoard(loopArray);
}, 4000);
return container;
}
shuffleBoard(arr) {
var i = 0;
console.log(this.boardId);
$(this.boardId + " .tiles-container tile").forEach(function(el) {
var shuffled = shuffle(arr);
el.innerText = shuffled[i];
arr.pop(arr[i]);
i++;
});
}
}