动画点击对象python

时间:2018-03-31 20:56:50

标签: python pygame

我在尝试为我的病毒对象设置点击动画时遇到了一些麻烦,我想要的是,当有人点击它时,它会再次上升,就像有人点击它一样。我也试图将对象变成可点击的对象,当光标在对象顶部传递时更改它,但是我无法实现这一点,我的代码是:

import pygame
from os import path
import random 

img_dir = path.join(path.dirname(__file__), "img")

width = 480
height = 600
fps = 30

# Cores 
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0 ,0)
green = (0, 255, 0)
blue = (0, 0, 255)
yellow = (255, 255, 0)

# Iniciar o game

pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Trojan Clicker")
clock = pygame.time.Clock()


font_name = pygame.font.match_font("arial")
def draw_text(surf, text, size, x , y):
    font = pygame.font.Font(font_name, size)
    text_surface = font.render(text, True, white)
    text_rect = text_surface.get_rect()
    text_rect.midtop = (x, y)
    surf.blit(text_surface, text_rect)


class Player(pygame.sprite.Sprite):
    def __init__(self):
        pygame.sprite.Sprite.__init__(self)
        self.image = pygame.transform.scale(player_img, (100, 76))
        self.image.set_colorkey(black)
        self.rect = self.image.get_rect()
        self.screen_rect = screen.get_rect()
        self.rect.centerx = width / 2
        self.rect.bottom = height / 2
        self.speedy = 0


    def update(self):
        self.speedy = 0







# load all game graphics
background = pygame.image.load(path.join(img_dir, "background.png")).convert()
background_rect = background.get_rect()
player_img = pygame.image.load(path.join(img_dir, "first.png")).convert()



all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)


clicks = 0
# Loop
running = True
while running:
    # Fps
    clock.tick(fps)
    # Eventos
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.MOUSEBUTTONDOWN:
                # 1 is the left mouse button, 2 is middle, 3 is right.
                if event.button == 1:
                    # `event.pos` is the mouse position.
                    if player.rect.collidepoint(event.pos):
                        # Increment the number.
                        clicks += 1        
                        Player.speedy = -5




    # Updates
    all_sprites.update()


    # Draw / render X
    screen.fill(black)
    screen.blit(background, background_rect)
    all_sprites.draw(screen)
    draw_text(screen, str(clicks), 18, width / 2, 10)

    # Depois de desenhar tudo, "flip" o display
    pygame.display.flip()

pygame.quit()

我想提前感谢所有人提供的帮助 伯纳

0 个答案:

没有答案