我试图选择键盘输入1和2来选择图库1或2,这是要在屏幕上加载的图像列表 它与一个具有此代码的图库一起工作正常
import pygame
WIDTH = 1366
HEIGHT = 768
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.NOFRAME)
clock = pygame.time.Clock() # Needed to limit the frame rate.
pygame.display.set_caption('Katso')
# Put the images into a list.
images = [
pygame.image.load('assets/download.png').convert(),
pygame.image.load('assets/mickey.jpg').convert(),
pygame.image.load('assets/cat.jpg').convert(),
pygame.image.load('assets/flavours.jpg').convert(),
pygame.image.load('assets/hallway.jpg').convert(),
]
image_index = 0
image = images[image_index] # The current image.
x = 0 # x coordnate of image
y = 0 # y coordinate of image
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
image_index -= 1 # Decrement the index.
elif event.key == pygame.K_RIGHT:
image_index += 1 # Increment the index.
# Keep the index in the valid range.
image_index %= len(images)
# Switch the image.
image = images[image_index]
screen.fill((30, 30, 30))
# Blit the current image.
screen.blit(image, (x, y))
pygame.display.update()
clock.tick(30) # Limit the frame rate to 30 fps.
pygame.quit()
但是尝试添加更多列表并被选中只是没有用。我尝试在不同的循环和相同的循环中选择图库,但没有任何工作。
import pygame
WIDTH = 1366
HEIGHT = 768
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.NOFRAME)
clock = pygame.time.Clock() # Needed to limit the frame rate.
pygame.display.set_caption('Katso')
# Put the images into a list.
gallery1 = [
pygame.image.load('assets/download.png').convert(),
pygame.image.load('assets/mickey.jpg').convert(),
pygame.image.load('assets/cat.jpg').convert(),
pygame.image.load('assets/flavours.jpg').convert(),
pygame.image.load('assets/hallway.jpg').convert(),
]
gallery2 = [
pygame.image.load('assets/adv.jpg').convert(),
pygame.image.load('assets/star.jpg').convert(),
pygame.image.load('assets/images.jpeg').convert(),
pygame.image.load('assets/tile.png').convert(),
]
x = 0 # x coordnate of image
y = 0 # y coordinate of image
running = True
gallery = gallery1 #set the default gallery
image_index = 0
image = gallery[image_index] # The current image.
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_1:
gallery = gallery1
elif event.key == pygame.K_2:
gallery = gallery2
elif event.key == pygame.K_LEFT:
image_index -= 1 # Decrement the index.
elif event.key == pygame.K_RIGHT:
image_index += 1 # Increment the index.
# Keep the index in the valid range.
image_index %= len(gallery)
# Switch the image.
image = gallery[image_index]
screen.fill((30, 30, 30))
# Blit the current image.
screen.blit(image, (x, y))
pygame.display.update()
clock.tick(30) # Limit the frame rate to 30 fps.
pygame.quit()
答案 0 :(得分:1)
我在发布问题后终于开始工作了 我很高兴看到任何暗示或想法来改善该计划的运作方式。
import pygame
WIDTH = 1366
HEIGHT = 768
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT), pygame.NOFRAME)
clock = pygame.time.Clock() # Needed to limit the frame rate.
pygame.display.set_caption('Katso')
# Put the images into a list.
gallery1 = [
pygame.image.load('assets/download.png').convert(),
pygame.image.load('assets/mickey.jpg').convert(),
pygame.image.load('assets/cat.jpg').convert(),
pygame.image.load('assets/flavours.jpg').convert(),
pygame.image.load('assets/hallway.jpg').convert(),
]
gallery2 = [
pygame.image.load('assets/adv.jpg').convert(),
pygame.image.load('assets/star.jpg').convert(),
pygame.image.load('assets/images.jpeg').convert(),
pygame.image.load('assets/tile.png').convert(),
]
x = 0 # x coordnate of image
y = 0 # y coordinate of image
running = True
gallery = gallery1 #set the default gallery
image_index = 0
image = gallery[image_index] # The current image.
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_1:
gallery = gallery1
elif event.key == pygame.K_2:
gallery = gallery2
elif event.key == pygame.K_LEFT:
image_index -= 1 # Decrement the index.
elif event.key == pygame.K_RIGHT:
image_index += 1 # Increment the index.
# Keep the index in the valid range.
image_index %= len(gallery)
# Switch the image.
image = gallery[image_index]
screen.fill((30, 30, 30))
# Blit the current image.
screen.blit(image, (x, y))
pygame.display.update()
clock.tick(30) # Limit the frame rate to 30 fps.
pygame.quit()