我有这样的事情:
package main
import (
"fmt"
)
// Empty2DArray returns a zeroed 2D array.
func Empty2DArray(arraySize int) [][]int {
emptyArray := make([][]int, arraySize)
for y := 0; y < arraySize; y++ {
row := make([]int, arraySize)
for x := 0; x < arraySize; x++ {
row[x] = 0
}
emptyArray[y] = row
}
return emptyArray
}
func DoSomethingWithArray(aSize, threadID int, mapArray [][]int) {
var start, end int
switch threadID {
case 0: // unique thread
start = 0
end = aSize
case 1: // 1 and 2 when using more than 1 and less than 2 threads.
start = 0
end = aSize / 2
case 2:
start = aSize/2 + 1
end = aSize
}
for j := start; j < end; j++ {
for i := 0; i < aSize; i++ {
mapArray[i][j] = 1
}
}
}
func main() {
someArray := Empty2DArray(4)
DoSomethingWithArray(4, 0, someArray) // this works
// go DoSomethingWithArray(4,0,someArray) // this doesnt
fmt.Println(someArray)
}
如果我这样做,我在someArray中没有任何新东西,只是在初始化中得到的零。我确定我需要一个通道来在goroutines和接收阵列之间进行通信,但我很无能为力。
任何提示?
谢谢!
编辑:一些工作代码
答案 0 :(得分:1)
当你将static Dictionary<string, int> cityList =
new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
static void SomeMethod(SomeType e)
{
var weatherQuery = "what is the weather like in";
int cityId;
string userInput = e.PartialResult.ToString().Trim();
if (userInput.StartsWith(weatherQuery, StringComparison.OrdinalIgnoreCase) &&
cityList.TryGetValue(userInput.Substring(weatherQuery.Length).Trim(), out cityId))
{
// We have a weather query and have located the cityId
CallSomeWeatherAPI(cityId);
}
}
放在它前面时,它会在一个单独的goroutine(类似于一个线程)中运行它,并且当前的代码路径继续 - 它们同时运行。
这意味着,当您执行go
时,您无法保证fmt.Println(someArray)
已完成。在这种情况下,您可以使用DoSomethingWithArray
,让当前线程等到其他代码完成:
https://play.golang.org/p/zClukrHNdpM
sync.WaitGroup