我已经创建了一个自定义行为(没有混合)来拖动UIElements并获得你在光标下拖动的半透明缩略图(混合版本移动目标对象,这不是我需要的)
Anyhoo,代码实际上非常简单并且运行良好,我遇到的问题是onDetaching()没有被调用,这意味着我对UIElement的事件没有被解开。
这让我有点担心,因为我猜测行为未被分离的唯一原因是因为它仍被某些东西引用。它本身不应该是UIElement,因为我们在一个阶段遇到了泄漏问题,但我们现在已经解决了这些问题,并通过WinDbg澄清了这一点。
关于它的唯一有趣(?)的事情是行为附加到项目控件中的图像,但这不应该有所作为吗?
这是我目前的代码:
public class DragBehavior : Behavior<UIElement>
{
private const double DRAG_DISTANCE = 20;
private const int DRAG_ICON_HEIGHT = 100;
Point m_firstPoint;
private bool m_isDragging = false;
private Popup m_dragPopup = null;
private Image m_draggedImage;
protected override void OnAttached()
{
this.AssociatedObject.MouseLeftButtonDown += new MouseButtonEventHandler(AssociatedObject_MouseLeftButtonDown);
this.AssociatedObject.MouseMove += new MouseEventHandler(AssociatedObject_MouseMove);
this.AssociatedObject.MouseLeftButtonUp += new MouseButtonEventHandler(AssociatedObject_MouseLeftButtonUp);
base.OnAttached();
}
void AssociatedObject_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
m_firstPoint = e.GetPosition(null);
m_isDragging = true;
}
void AssociatedObject_MouseMove(object sender, MouseEventArgs e)
{
if (m_isDragging)
{
Point currentPosition = e.GetPosition(null);
if (m_dragPopup == null)
{
double deltaX = currentPosition.X - m_firstPoint.X;
double deltaY = currentPosition.Y - m_firstPoint.Y;
double movement = Math.Sqrt((deltaX * deltaX) + (deltaY * deltaY));
if (movement > DRAG_DISTANCE)
{
// Get a screen shot of the element this behaviour is attached to
WriteableBitmap elementScreenshot = new WriteableBitmap(AssociatedObject, null);
// Create an image out of it
m_draggedImage = new Image();
m_draggedImage.Height = DRAG_ICON_HEIGHT;
m_draggedImage.Stretch = Stretch.Uniform;
m_draggedImage.Source = elementScreenshot;
m_draggedImage.Opacity = 0.4;
// Add the image to the popup
m_dragPopup = new Popup();
m_dragPopup.Child = m_draggedImage;
m_dragPopup.IsOpen = true;
m_dragPopup.UpdateLayout();
m_dragPopup.HorizontalOffset = currentPosition.X - m_draggedImage.ActualWidth/2;
m_dragPopup.VerticalOffset = currentPosition.Y - m_draggedImage.ActualHeight/2;
AssociatedObject.CaptureMouse();
}
}
else
{
m_dragPopup.HorizontalOffset = currentPosition.X - m_draggedImage.ActualWidth/2;
m_dragPopup.VerticalOffset = currentPosition.Y - m_draggedImage.ActualHeight/2;
}
}
}
void AssociatedObject_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (m_isDragging == true && m_dragPopup != null)
{
m_isDragging = false;
m_dragPopup.IsOpen = false;
m_dragPopup = null;
}
AssociatedObject.ReleaseMouseCapture();
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
}
protected override void OnDetaching()
{
this.AssociatedObject.MouseLeftButtonDown -= new MouseButtonEventHandler(AssociatedObject_MouseLeftButtonDown);
this.AssociatedObject.MouseMove -= new MouseEventHandler(AssociatedObject_MouseMove);
this.AssociatedObject.MouseLeftButtonUp -= new MouseButtonEventHandler(AssociatedObject_MouseLeftButtonUp);
base.OnDetaching();
}
}
我知道有两篇关于此事的帖子......
这一个 - forums.silverlight.net/forums/p/142038/317146.aspx没有帮助,因为我试图强制GC无济于事,而这一个 - Automatically calling OnDetaching() for Silverlight Behaviors我不知道真正得到他们的探索,因为他们声称它将UIElement挂钩到导致它的行为,但是当根引用UIElement被破坏时,对行为的根引用也将被删除,因此两者都成为GC的合法。 / p>
我希望这很简单,但如果没有,我会开始使用WinDbg看看实际发生了什么!
非常感谢任何帮助! :)
谢谢,
安迪。
答案 0 :(得分:0)
您没有显示调用Detach的位置。有些东西需要实际调用object.Detach()(DragBehavior)来调用OnDetaching()方法。
如果你想在AssociatedObject_MouseLeftButtonUp事件处理程序中分离它,你可以在方法结束时调用detach,只要你真的不需要再用它做任何事情。
void AssociatedObject_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (m_isDragging == true && m_dragPopup != null)
{
m_isDragging = false;
m_dragPopup.IsOpen = false;
m_dragPopup = null;
}
AssociatedObject.ReleaseMouseCapture();
this.Detach()
}
我肯定不会对GC进行任何可能产生巨大性能影响的调用。