我的应用程序非常基本,首先输入所有播放器名称,所有这些名称都存储到数组中。其次,最后一个屏幕弹出一个句子,一旦你点击一个按钮,句子就会变成数组的第二个元素,再次点击它就会转到第三个等等......我最简单的方法就是每次点击它删除数组[0]。
但是在这个数组句子中,我已经包含了玩家名称(你在开头输入的名字,但是我采用了玩家名字数组的随机元素。所以随机语句工作正常,但不是每个随机名称我点击的时间。它需要的第一个随机元素坚持......请帮助
ps:当我打印(p1)时,它会改变,但在屏幕/应用程序上不会改变
import UIKit
var q = ["Hello " + p1,"wie is die beste ? Malcolm is !!!","Hoe Gaan Dit " + p1 + " en met jou ook " + p2,"Gaan Baie goed dankie " + p1,"Wat Maak jy " + p2,"Ek sit maar hierso " + p2,"We are getting somewhere " + p1,"blah blah blah hoe gaan daai song van eminem alweer " + p1,"EK vorder met apps maak elke dag hehe " + p2,""]
var p1 = ""
var p2 = ""
var random = [String]()
var pc1 = 0
var pc2 = 0
/////////////////////////
@IBAction func next(_ sender: Any) {
//chosing a random player
pc1 = Int(arc4random_uniform(UInt32(players.count)))
pc2 = Int(arc4random_uniform(UInt32(players.count)))
if pc1 == pc2{
pc1 = Int(arc4random_uniform(UInt32(players.count)))
pc2 = Int(arc4random_uniform(UInt32(players.count)))
}
p1 = players[pc1]
p2 = players[pc2]
if q[0] != "" {
dis.text = q[0]
q.remove(at: 0)
} else {
dis.text = ""
}
}
答案 0 :(得分:0)
q
中的文本只有在它是ViewController的属性时才会被设置一次。如果要根据用户名更新它,则需要在选择播放器名称后创建:
import UIKit
var currentIndex = 0
var p1 = ""
var p2 = ""
var random = [String]()
var pc1 = 0
var pc2 = 0
/////////////////////////
@IBAction func next(_ sender: Any) {
//chosing a random player
pc1 = Int(arc4random_uniform(UInt32(players.count)))
pc2 = Int(arc4random_uniform(UInt32(players.count)))
if pc1 == pc2{
pc1 = Int(arc4random_uniform(UInt32(players.count)))
pc2 = Int(arc4random_uniform(UInt32(players.count)))
}
p1 = players[pc1]
p2 = players[pc2]
var q = ["Hello " + p1,"wie is die beste ? Malcolm is !!!","Hoe Gaan Dit " + p1 + " en met jou ook " + p2,"Gaan Baie goed dankie " + p1,"Wat Maak jy " + p2,"Ek sit maar hierso " + p2,"We are getting somewhere " + p1,"blah blah blah hoe gaan daai song van eminem alweer " + p1,"EK vorder met apps maak elke dag hehe " + p2,""]
if q[0] != "" {
dis.text = q[currentIndex]
currentIndex += 1
} else {
dis.text = ""
}
}
答案 1 :(得分:0)
问题在于连接。您正在创建一个在其中具有串联的字符串数组,当从该操作内部调用该数组时,该数组的串联未被使用。
最佳解决方案是在action方法范围内创建引号数组并在索引上递增,直到达到数组的总数。
为此,您必须在方法范围之外创建一个变量,并在其上递增,直到您达到与q的计数相同的数字。一旦达到相同的计数,您将重置为0并重新开始该过程。
示例:
var p1 = ""
var p2 = ""
var random = [String]()
var pc1 = 0
var pc2 = 0
var index = 0
/////////////////////////
@IBAction func next(_ sender: Any) {
//chosing a random player
pc1 = Int(arc4random_uniform(UInt32(players.count)))
pc2 = Int(arc4random_uniform(UInt32(players.count)))
if pc1 == pc2{
pc1 = Int(arc4random_uniform(UInt32(players.count)))
pc2 = Int(arc4random_uniform(UInt32(players.count)))
}
p1 = players[pc1]
p2 = players[pc2]
// Array of quotes is now inside the scope of the method.
var q = ["Hello " + p1,"wie is die beste ? Malcolm is !!!","Hoe Gaan Dit " + p1 + " en met jou ook " + p2,"Gaan Baie goed dankie " + p1,"Wat Maak jy " + p2,"Ek sit maar hierso " + p2,"We are getting somewhere " + p1,"blah blah blah hoe gaan daai song van eminem alweer " + p1,"EK vorder met apps maak elke dag hehe " + p2,""]
// Using the quote
dis.text = q[index]
// Incrementing index
index += 1
// Keeping track of the index's count
// and reseting it back to 0
if index == q.count {
index = 0
}
}
这将帮助您解决问题,假设这是您在应用实施中寻找的内容。
祝你好运,希望这会有所帮助。