我需要一些帮助在swift中创建一个喜欢的按钮。我一直在努力研究如何使用核心数据,我认为我对它有一个很好的处理,我希望我很难用它来创建最喜欢的按钮。我有一个示例项目有两个视图,一个带有几个数字的表视图和一个带有按钮的视图控制器。
观看视频后,我被告知采取从appDelegate保存数据的核心数据函数并将其放入新视图中,我称之为PersistenceService.swift
import Foundation
import CoreData
class PersistenceService {
private init() {}
static var context: NSManagedObjectContext {
return persistentContainer.viewContext
}
static var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "otherButton")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
// MARK: - Core Data Saving support
static func saveContext () {
let context = persistentContainer.viewContext
if context.hasChanges {
do {
try context.save()
print("SAVED")
} catch {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
let nserror = error as NSError
fatalError("Unresolved error \(nserror), \(nserror.userInfo)")
}
}
}
}
第一个视图,tableview,很简单,我刚刚创建了一个包含三个单元格的表格,按下时会转到新视图。
idTableView.swift
import UIKit
import CoreData
class idTableView: UITableViewController {
var idNumber = [1, 2, 3]
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
self.performSegue(withIdentifier: "segue", sender: indexPath)
}
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return idNumber.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! idCell
cell.idCell.text = "\(idNumber[indexPath.row])"
return cell
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "segue" {
let nxtVC = segue.destination as? ViewController
let myIndexPath = self.tableView.indexPathForSelectedRow!
let row = myIndexPath.row
nxtVC?.idNumber = idNumber[row]
}
}
当按下来自idTableView.swift的单元格时,它会转到一个新视图,中间有一个空星形按钮。
ViewController.swift
import UIKit
import CoreData
class ViewController: UIViewController {
var buttonIsSelected = false
@IBOutlet var navigation: UINavigationItem!
var idNumber: Int?
@IBOutlet var onOffButton: UIButton!
let image1 = UIImage(named: "empty") as UIImage?
let image2 = UIImage(named: "filled") as UIImage?
override func viewDidLoad() {
super.viewDidLoad()
getId()
}
//button Action
@IBAction func onOffButtonPressed(_ sender: Any) {
buttonIsSelected = !buttonIsSelected
if buttonIsSelected == true {
getFavorite(bool: buttonIsSelected)
print("favorited")
onOffButton.setImage(image2, for: .normal)
} else if buttonIsSelected == false {
getFavorite(bool: buttonIsSelected)
print("unfavorited")
onOffButton.setImage(image1, for: .normal)
}
}
func getId() {
if let id = idNumber {
let newNumber = NSEntityDescription.insertNewObject(forEntityName: "IdNumber", into: PersistenceService.context) as! IdNumber
let newBool = NSEntityDescription.insertNewObject(forEntityName: "Favorite", into: PersistenceService.context) as! Favorite
newNumber.setValue(Int16(id), forKey: "idNumber")
newBool.setValue(buttonIsSelected, forKey: "favorite")
newNumber.favorite = newBool
print("newNumber: \(newNumber.favorite)")
print("newBool: \(newBool)")
PersistenceService.saveContext()
//self.navigationItem.title = "\(id)"
}
}
func getFavorite(bool: Bool) {
let newFavorite = NSEntityDescription.insertNewObject(forEntityName: "Favorite", into: PersistenceService.context)
newFavorite.setValue(bool, forKey: "favorite")
PersistenceService.saveContext()
}
我所看到的核心数据就像创建一个工作场所应用程序,其中有部门是父部门,然后是填充部门的人员。这些应用程序创建了一个部门,然后将人员添加到该部门,然后填充tableView。 我想要做的是不同的,因为我的父母在这种情况下是身份证号码,每个身份证号码只有一个布尔。当bool改变时,它会将按钮的图像更改为填充的星形。我无法做的是将每个bool保存到每个id号。例如,我有三个id号,这三个id号中的每一个都可以有一个bool,如1:true,2:false。 3:是的。每个id号的默认值为false,但是当按下该按钮时,它应该保存bool的更改,这反过来会改变按钮的图像。
我认为我遇到的问题是在代码中获得正确的关系。似乎我可以为单个视图执行此操作,但是当我转到不同的视图时,应用程序崩溃或其他东西,但是我更改为默认状态之前保存的按钮状态,这是假/空星按钮。
如果有人有问题,我会尽我所能回答。谢谢你的帮助。
答案 0 :(得分:0)
我会以不同的方式设计:
出于您的目的,您只需要一个CD对象,其具有属性idNumber
和Bool isFavorite
。当您加载tableView
时,您将从CD获取所有相关对象并将其保存在idNumber
数组中。然后,您可以轻松访问所选TableView单元格的数组元素,只需设置isFavorite
,然后保存您的CD上下文。
如果您希望使用isFavorite == true
获取所有对象,则可以使用具有此谓词的请求执行提取...
每当getID
被称为新对象时,您的创建方式是什么?一旦创建,你想要重用它当然...否则你将有多个具有相同idNumber的对象...
顺便说一下:完全没必要自己为CD对象创建ID。默认情况下,所有CD对象都具有唯一的ID。在CD中,你只需要关心你的自然属性和关系。
答案 1 :(得分:0)