我们的游戏在过去一天为iPhone X用户崩溃了两次,老实说我不知道如何开始阅读崩溃日志,这里是完整的日志: https://pastebin.com/z1rGYSXR
(其中一些是因为stackoverflow要求)
0. Crashed: com.apple.main-thread
0 GLEngine 0x1a68dbb3c gleRunVertexSubmitARM + 2848
1 GLEngine 0x1a68d89ac gleSetVertexArrayFunc + 144
2 GLEngine 0x1a68835a0 glDrawElements_IMM_ES2Exec + 1144
3 upjump 0x104ff2a44 GfxDeviceGLES::DrawBufferRanges(GfxBuffer*, VertexStreamSource const*, int, DrawBuffersRange const*, int, VertexDeclaration*, ShaderChannelMask, unsigned long, bool) (GfxDeviceGLES.cpp:1899)
(无法发布此处导致其太长时间并获得“帖子主要是代码”错误)
谢谢你!