我想尝试使用Mahapps的徽章控制。是否可以更改徽章的大小(而不仅仅是颜色/值/等..) 最后我试图在徽章值改变时做一些更大的脉冲效果,我尝试了下面的颜色,但它不起作用:
<Controls:Badged.Triggers>
<EventTrigger RoutedEvent="Controls:Badged.BadgeChanged">
<EventTrigger.EnterActions>
<BeginStoryboard Name="AnimateVisibilityChanged">
<Storyboard>
<ColorAnimation Duration="0:0:0.5"
From="#FFEE4709"
To="Green"
BeginTime="0:0:0"
Storyboard.TargetProperty="(Controls:Badged.BadgeBackground).(SolidColorBrush.Color)">
</ColorAnimation>
<ColorAnimation Duration="0:0:0.5"
From="Green"
To="Transparent"
AutoReverse="True"
BeginTime="0:0:2"
RepeatBehavior="0:0:2.5"
Storyboard.TargetProperty="(Controls:Badged.BadgeBackground).(SolidColorBrush.Color)">
</ColorAnimation>
</Storyboard>
</BeginStoryboard>
</EventTrigger.EnterActions>
<EventTrigger.ExitActions>
<RemoveStoryboard BeginStoryboardName="AnimateVisibilityChanged" />
</EventTrigger.ExitActions>
</EventTrigger>
</Controls:Badged.Triggers>
如果这样做的话,下一步就是增加尺寸而不是增加
答案 0 :(得分:1)
看起来我会回答我的问题:
要在值更改时更改徽章的大小,我必须使用BadgeChangedStoryboard属性并替换为我自己的:
<SineEase x:Key="BadgeEase"
EasingMode="EaseOut" />
<Storyboard x:Key="BadgeChangedStoryboard">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)">
<EasingDoubleKeyFrame KeyTime="0"
Value="2.3" />
<EasingDoubleKeyFrame EasingFunction="{StaticResource BadgeEase}"
KeyTime="0:0:0.3"
Value="1" />
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleY)">
<EasingDoubleKeyFrame KeyTime="0"
Value="2.3" />
<EasingDoubleKeyFrame EasingFunction="{StaticResource BadgeEase}"
KeyTime="0:0:0.3"
Value="1" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
要更改大小,请同时更改缓动双键框值