在QGraphicsPixmapItem(例如mousePressEvent
,mouseReleaseEvent
,mouseMoveEvent
中重新实现任何鼠标事件函数时,图形项使用像素完美碰撞。例如,对于要触发的mousePressEvent
,单击时,鼠标必须正好位于像素图中的可见像素之上。
另一方面,我希望碰撞是基于像素图的宽度和高度的通用框:[0, 0, width, height]
。
如何实现这一目标?
(一些示例代码导致人们似乎喜欢这样):
class MyGraphicsItem: public QGraphicsPixmapItem {
public:
MyGraphicsItem(): QGraphicsPixmapItem() {}
protected:
void mousePressEvent(QGraphicsSceneMouseEvent* event) {
// do stuff. Will be called when clicked exactly on the image
QGraphicsPixmapItem::mousePressEvent(event);
}
}
答案 0 :(得分:0)
感谢SteakOverflow在正确的方向上找到了一点。
Aiiright,这是你要做的事情:
class MyGraphicsItem: public QGraphicsPixmapItem {
public:
MyGraphicsItem(): QGraphicsPixmapItem() {
// Change shape mode in constructor
setShapeMode(QGraphicsPixmapItem::BoundingRectShape);
}
protected:
void mousePressEvent(QGraphicsSceneMouseEvent* event) {
// do stuff. Will be called when clicked exactly on the image
QGraphicsPixmapItem::mousePressEvent(event);
}
}
或者,您可以这样做:
class MyGraphicsItem: public QGraphicsPixmapItem {
public:
MyGraphicsItem(): QGraphicsPixmapItem() {}
protected:
void mousePressEvent(QGraphicsSceneMouseEvent* event) {
// do stuff. Will be called when clicked exactly on the image
QGraphicsPixmapItem::mousePressEvent(event);
}
// ::shape defines collision.
// This will make it a rect based on general dimensions of the pixmap
QPainterPath shape() const {
if(!pixmap().isNull()) {
QPainterPath path;
path.addRect(0, 0, pixmap().width(), pixmap().height());
return path;
} else {
return QGraphicsPixmapItem::shape();
}
}
}