出于美学原因,我想创建一个由平行四边形组成的线:
但事实证明,OnPaint覆盖事件只允许您绘制矩形:
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Rectangle[] rectangles = new Rectangle[]
{
new Rectangle(0, 0, 100, 30),
new Rectangle(100, 0, 100, 30),
new Rectangle(200, 0, 100, 30),
new Rectangle(300, 0, 100, 30),
new Rectangle(400, 0, 100, 30),
};
e.Graphics.DrawRectangles(new Pen(Brushes.Black), rectangles);
}
我的问题是我需要将矩形转换为平行四边形,并为每个矩形赋予不同的颜色。
答案 0 :(得分:1)
FillPolygon可以完成这项工作:
protected override void OnPaint(PaintEventArgs e) {
base.OnPaint(e);
e.Graphics.Clear(Color.White);
int x = 10;
int y = 10;
int width = 148;
int height = 64;
int lean = 36;
Color[] colors = new[] { Color.FromArgb(169, 198, 254),
Color.FromArgb(226, 112, 112),
Color.FromArgb(255, 226, 112),
Color.FromArgb(112, 226, 112),
Color.FromArgb(165, 142, 170)};
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
for (int i = 0; i < colors.Length; ++i) {
using (SolidBrush br = new SolidBrush(colors[i])) {
e.Graphics.FillPolygon(br, new Point[] { new Point(x, y),
new Point(x + lean, y + height),
new Point(x + lean + width, y + height),
new Point(x + width, y)});
x += width;
}
}
}