尝试将STL模型加载到带有Threejs的canavas中,每次运行animate函数时都会给出错误;
未捕获的TypeError:无法读取未定义的属性'render' 在animate(
我知道STL文件之前有用。
这是我的代码;
// Globals
var scene, camera, light, renderer;
init();
animate();
// Sets up the scene.
function init() {
// Create the scene and set the scene size.
scene = new THREE.Scene();
//Scene Lighting
scene.add( new THREE.AmbientLight( 0x000000 ) );
//Renderer
var renderer = new THREE.WebGLRenderer({canvas: document.getElementById('modelCan'), antialias:true});
renderer.setClearColor(0xfffffff);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize( window.innerWidth/3, window.innerHeight/3 );
//Camera
var camera = new THREE.PerspectiveCamera(1000, window.innerWidth/window.innerHeight, 1, 10000);
scene.add(camera);
//Camera Lightning
var light = new THREE.PointLight( 0xffffff, 1);
camera.add( light );
var loader = new THREE.STLLoader();
loader.load( 'Sac_Fuel_Tank.stl', function ( geometry ) {
var material = new THREE.MeshLambertMaterial( { color: 0x286617,
wireframe: true
} );
var mesh = new THREE.Mesh( geometry, material );
mesh.rotation.x = Math.PI / 2;
mesh.position.set(20,10,-10);
// mesh.rotation.z = Math.PI;
scene.add( mesh );
} );
controls = new THREE.OrbitControls(camera, renderer.domElement);
}
function animate() {
// Read more about requestAnimationFrame at http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
requestAnimationFrame(animate);
// Render the scene.
renderer.render(scene, camera);
controls.update();
}
那我该怎么办?
答案 0 :(得分:3)
创建渲染器时,您必须删除var
关键字。只是做:
renderer = new THREE.WebGLRenderer( { canvas: document.getElementById('modelCan'), antialias:true } );