我有这样的图像:
并且我想将此图片调整为特定宽度:让200px ,其中高度也应该计算。 (因此图像应保持其宽高比例)
这是我到目前为止所得到的:
extension UIImage {
func resize(newSize1: CGSize) -> UIImage {
let size = self.size
let widthRatio = newSize1.width / size.width
let heightRatio = newSize1.height / size.height
var newSize2: CGSize
if(widthRatio > heightRatio) {
newSize2 = CGSize(width: size.width * heightRatio, height: size.height * heightRatio)
} else {
newSize2 = CGSize(width: size.width * widthRatio, height: size.height * widthRatio)
}
let rect = CGRect(x: 0, y: 0, width: newSize2.width, height: newSize2.height)
UIGraphicsBeginImageContextWithOptions(newSize2, false, 1.0)
self.draw(in: rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage2!
}
}
但该函数采用CGSize
大小参数(宽度和高度),但我只想得到一个采用width参数的函数。
如何编辑我的代码来解决我的问题?
任何帮助都将非常感谢:)
注意:UIImage应该获得更小的分辨率(更少的像素),而不是图像视图本身!
答案 0 :(得分:3)
您可以根据图像的宽度和宽高比计算所需的高度。同样可以应用于高度参数。以下是UIImage
。
extension UIImage {
func resize(width: CGFloat) -> UIImage {
let height = (width/self.size.width)*self.size.height
return self.resize(size: CGSize(width: width, height: height))
}
func resize(height: CGFloat) -> UIImage {
let width = (height/self.size.height)*self.size.width
return self.resize(size: CGSize(width: width, height: height))
}
func resize(size: CGSize) -> UIImage {
let widthRatio = size.width/self.size.width
let heightRatio = size.height/self.size.height
var updateSize = size
if(widthRatio > heightRatio) {
updateSize = CGSize(width:self.size.width*heightRatio, height:self.size.height*heightRatio)
} else if heightRatio > widthRatio {
updateSize = CGSize(width:self.size.width*widthRatio, height:self.size.height*widthRatio)
}
UIGraphicsBeginImageContextWithOptions(updateSize, false, UIScreen.main.scale)
self.draw(in: CGRect(origin: .zero, size: updateSize))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
答案 1 :(得分:1)
对于Swift 4和Swift 3使用低于UIImage
扩展名来调整图像大小。根据给定的宽度计算高度。
extension UIImage {
func resized(toWidth width: CGFloat) -> UIImage? {
let canvasSize = CGSize(width: width, height: CGFloat(ceil(width/size.width * size.height)))
UIGraphicsBeginImageContextWithOptions(canvasSize, false, scale)
defer { UIGraphicsEndImageContext() }
draw(in: CGRect(origin: .zero, size: canvasSize))
return UIGraphicsGetImageFromCurrentImageContext()
}
}