我已经查看并尝试了我可以在网上找到的每个解决方案,为什么我的动画没有正确解雇。披露:放入viewDidAppear()时它们工作正常。这个问题已被无数次提出,但没有一个解决方案有效。动画的结果出现但不是指定的延迟,它们是即时的。我想要的是使用带有UIView.transition的isHidden或带有UIView.animate的alpha来淡入我的requestRideButton。
我还想在按钮褪色时移动按钮。我已经尝试了self.view.layoutIfNeeded()的每个组合,包括in和out约束的animate闭包。我也尝试过self.view.superview?.layoutIfNeeded()
class RideRequestViewController: UIViewController, MKMapViewDelegate {
@IBOutlet weak var rideRequestBottomButtonConstraint: NSLayoutConstraint!
@IBOutlet weak var rideRequestButtonTopConstraint: NSLayoutConstraint!
// Views
@IBOutlet var mapView: MKMapView!
@IBOutlet var rideDetailsView: UIView!
@IBOutlet var requestRideButton: UIButton!
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
// Layout map view to fill screen
mapView.frame = view.bounds
// Apply corner radius and shadow styling to floating views
let cornerRadius: CGFloat = 5.0
inputContainerView.layoutCornerRadiusAndShadow(cornerRadius: cornerRadius)
originButton.layoutCornerRadiusMask(corners: [.topLeft, .topRight], cornerRadius: cornerRadius)
paymentButton.layoutCornerRadiusMask(corners: .bottomLeft, cornerRadius: cornerRadius)
priceButton.layoutCornerRadiusMask(corners: .bottomRight, cornerRadius: cornerRadius)
rideDetailsView.layoutCornerRadiusAndShadow(cornerRadius: cornerRadius)
pilotView.layoutCornerRadiusMask(corners: [.topLeft, .bottomLeft], cornerRadius: cornerRadius)
vehicleView.layoutCornerRadiusMask(corners: [.topRight, .bottomRight], cornerRadius: cornerRadius)
requestRideButton.layoutCornerRadiusAndShadow(cornerRadius: cornerRadius)
}
override func viewDidLoad() {
ref = Database.database().reference()
}
func animate() {
self.rideRequestButtonTopConstraint.constant = -44
UIView.animate(withDuration: 1) {
self.view.layoutIfNeeded()
}
}
@IBAction
private func handleRequestRideButtonTapped() {
switch rideRequestState {
case .none:
// Update to requesting state
rideRequestState = .requesting
// Perform payment request
paymentContext.requestPayment()
case .requesting:
// Do nothing
// Show button
break
case .active:
// Complete the ride
completeActiveRide()
}
}
private func reloadRequestRideButton() {
guard originPlacemark != nil && destinationPlacemark != nil && paymentContext.selectedPaymentMethod != nil else {
// Show disabled state
requestRideButton.backgroundColor = .riderGrayColor
requestRideButton.setTitle("CONFIRM DELIVERY", for: .normal)
requestRideButton.setTitleColor(.black, for: .normal)
requestRideButton.setImage(nil, for: .normal)
requestRideButton.isEnabled = false
return
}
animate() // <--- view just disappears instantly instead
switch rideRequestState {
case .none:
// Show enabled state
requestRideButton.backgroundColor = .riderYellowColor
requestRideButton.setTitle("CONFIRM DELIVERY", for: .normal)
requestRideButton.setTitleColor(.black, for: .normal)
requestRideButton.setImage(nil, for: .normal)
requestRideButton.isEnabled = true
case .requesting:
// Show loading state
requestRideButton.backgroundColor = .riderYellowColor
requestRideButton.setTitle("...", for: .normal)
requestRideButton.setTitleColor(.white, for: .normal)
requestRideButton.setImage(nil, for: .normal)
requestRideButton.isEnabled = false
case .active:
// Show completion state
requestRideButton.backgroundColor = .white
requestRideButton.setTitle("Complete Ride", for: .normal)
requestRideButton.setTitleColor(.riderDarkBlueColor, for: .normal)
requestRideButton.setImage(nil, for: .normal)
requestRideButton.isEnabled = true
}
}
答案 0 :(得分:0)
要动画的视图的更改应位于动画块内。
func animate() {
UIView.animate(withDuration: 1) {
self.rideRequestButtonTopConstraint.constant = -44
self.view.layoutIfNeeded()
}
}
更改上面一行中的约束只会更新一个值并移动视图。它不会为它制作动画
<强>更新强>
因此,基于另一个answer以及其他一些研究,UIKit的作者建议我们更新约束并在上面的动画块中调用layoutIfNeeded。
这是我用来测试它的游乐场
import UIKit
import PlaygroundSupport
class ViewController: UIViewController {
let movableView = UIView()
var topConstraint: NSLayoutConstraint?
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
view.addSubview(button)
button.setTitle("Animate", for: .normal)
button.addTarget(self, action: #selector(animate), for: .touchUpInside)
view.addSubview(movableView)
movableView.backgroundColor = .red
movableView.translatesAutoresizingMaskIntoConstraints = false
topConstraint = NSLayoutConstraint(item: movableView, attribute: .top, relatedBy: .equal, toItem: view, attribute: .top, multiplier: 1.0, constant: 100)
topConstraint?.isActive = true
NSLayoutConstraint(item: movableView, attribute: .leading, relatedBy: .equal, toItem: view, attribute: .leading, multiplier: 1.0, constant: 0).isActive = true
NSLayoutConstraint(item: movableView, attribute: .height, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1.0, constant: 100).isActive = true
NSLayoutConstraint(item: movableView, attribute: .width, relatedBy: .equal, toItem: nil, attribute: .notAnAttribute, multiplier: 1.0, constant: 100).isActive = true
}
@objc func animate() {
UIView.animate(withDuration: 4.0, animations: {
self.topConstraint?.constant = -100
self.view.layoutIfNeeded()
})
}
}
let vc = ViewController()
PlaygroundPage.current.liveView = vc.view