JavaFX中的数字猜谜游戏

时间:2018-03-11 20:34:42

标签: java javafx random

我目前只停留在一个简单的程序上,该程序有一个猜测重置按钮,用于猜测1-100的数字。用户获得5回合。我目前的问题是我无法正确运行重置按钮。按下它时,不是完全生成新游戏,而是仅生成一个新数字,但是当按下猜测时,再次使用生成的原始数字。

我会在其中包含一些代码片段,我觉得自己犯了很大的逻辑错误。

所以只需我的计数器和初始随机数变量,然后是猜测重置按钮

query = '''
UPDATE Exercises
SET Exercise = ?, Weight = ?
WHERE ID = ?
'''

cur.execute(query, (exercise, weight, id_))

我的随机数生成器。

       int counter = 0;
       int num = genRan();

   /////////////////////////////////////
        guessButton.setOnAction(e -> {

        int numToGuess = num;

        gameSetUp(guessField, counter, numToGuess);

    });

    //////////////////////////////////////////////////////////

    resetButton.setOnAction(e -> {

        System.out.println("Generating new game...");

        int newNum = genRan();
        int newCounter = 0;

        gameSetUp(guessField, newCounter, newNum);

    });

我认为这一切都出了问题......

public int genRan() {
        Random rand = new Random();

        int numToGuess = rand.nextInt(100) + 1;

        System.out.println("number is" + numToGuess);

        return numToGuess;
    }

感谢任何帮助,谢谢。

1 个答案:

答案 0 :(得分:0)

以下是一个示例应用,Initial StateGame Play State分开。

import java.util.Random;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;

/**
 *
 * @author Sedrick
 */
public class JavaFXApplication47 extends Application {

    TextField guessField = new TextField();
    int counter = 0;
    int numberToGuess = -1;    

    @Override
    public void start(Stage primaryStage) {            

        guessField.setPromptText("Press New Game Button!");

        Button btnNewGame = new Button("New Game");        
        btnNewGame.setOnAction(actionEvent ->{
            gameSetup();
        });

        Button btnGuess = new Button("Guess");
        btnGuess.setOnAction(actionEvent -> {
            gamePlay();
        });



        VBox root = new VBox();
        root.getChildren().addAll(guessField, new HBox(btnNewGame, btnGuess));

        Scene scene = new Scene(root, 300, 250);

        primaryStage.setTitle("Hello World!");
        primaryStage.setScene(scene);
        primaryStage.show();

        btnNewGame.requestFocus();
    }    


    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        launch(args);
    }


    public void gameSetup()
    {
        guessField.setPromptText("Enter your guess");//set guessField to zero
        counter = 0; //set counter to zero

        //set numberToGuess to a new random number
        Random random = new Random();
        numberToGuess = random.nextInt(100) + 1;
        System.out.println("Number to guess: " + numberToGuess);
    }

    public void gamePlay()
    {
        int guess = Integer.parseInt(guessField.getText());

        if(counter == 5)//Check it counter == 5
        {
            System.out.println("Game over! You lose!");
            guessField.setPromptText("Game over! You lose!");
            guessField.setText("");
        }
        else{
            if(guess == numberToGuess)
            {
                System.out.println("You win");
                guessField.setPromptText("Your guess of " + guess + " is correct! You win!");
                guessField.setText("");
            }
            else if(guess < numberToGuess)
            {
                System.out.println("You guessed to low");
                guessField.setPromptText("You guessed to low! Try again.");
                guessField.setText("");
                counter++;
            }
            else 
            {
                System.out.println("You guessed to high! Try again.");
                guessField.setPromptText("You guessed to high! Try again.");
                guessField.setText("");
                counter++;
            }         
        }        
    }
}