我一直在为我的第一个完整的Python项目开发一个Pong游戏,主要是使用tkinter进行大多数操作。但是,我无法弄清楚如何使用我添加的重启按钮重启程序而不禁用左上角的分数计数器。 以下文字是我的代码:
from tkinter import *
import random
import time
import pygame
import os, sys
import time
class Ball:
def __init__(self, canvas, paddle, color):
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(10, 10, 25, 25, fill='red')
self.canvas.move(self.id, 245, 100)
starts = [-3, -2, -1, 1, 2, 3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = self.canvas.winfo_height()
self.canvas_width = self.canvas.winfo_width()
self.hit_bottom = False
self.score = 0
def hit_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 3
if pos[3] >= self.canvas_height:
self.hit_bottom = True
if self.hit_paddle(pos) == True:
self.y = -3
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
if self.hit_paddle(pos) == True:
self.score += 1
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 150, 10, fill='blue')
self.canvas.move(self.id, 450, 750)
self.x = 0
self.y = 0
self.canvas_width = self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-Left>', self.turn_left)
self.canvas.bind_all('<KeyPress-Right>', self.turn_right)
self.canvas.bind_all('<KeyRelease-Left>', self.stop_left)
self.canvas.bind_all('<KeyRelease-Right>', self.stop_right)
self.canvas.bind_all('<KeyPress-Up>', self.turn_up)
self.canvas.bind_all('<KeyPress-Down>', self.turn_down)
self.canvas.bind_all('<KeyRelease-Up>', self.stop_up)
self.canvas.bind_all('<KeyRelease-Down>', self.stop_down)
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
elif pos[2] >= self.canvas_width:
self.x = 0
def turn_left(self, evt):
self.x = -3
def turn_right(self, evt):
self.x = 3
def stop_left(self, evt):
self.x = 0
def stop_right(self, evt):
self.x = 0
def turn_up(self, evt):
self.y = -0
def turn_down(self, evt):
self.y = 0
def stop_up(self, evt):
self.y = 0
def stop_down(self, evt):
self.y = 0
def restart ():
global paddle, ball
canvas.delete (ALL)
paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')
label = canvas.create_text(5, 5, anchor=NW, text="Score: 0", font=('Courier, 40'), fill='white')
canvas.itemconfig(label, text="Score: "+str(ball.score))
def main ():
global paddle, ball
tk.update()
paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')
while 1:
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
if ball.hit_bottom == True:
canvas.create_text(525, 300, text='Game Over', fill='red', font=('Courier', 60))
canvas.itemconfig(label, text="Score: "+str(ball.score))
tk = Tk()
tk.title("User's Pong Game")
tk.resizable(0, 0)
tk.wm_attributes("-topmost", 1)
canvas = Canvas(tk, width=1000, height=800, bd=0, highlightthickness=0)
canvas.configure(background='black')
canvas.grid (row = 0)
label = canvas.create_text(5, 5, anchor=NW, text="Score: 0", font=('Courier, 40'), fill='white')
Button = Button(tk, anchor=NE, text = "Start Over", command = restart)
Button.grid(row=1, column=1)
tk.configure(background='white')
main ()
答案 0 :(得分:1)
替换:
canvas.itemconfig(label, text="Score: "+str(ball.score))
使用:
while 1:
if ball.hit_bottom == False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
if ball.hit_bottom == True:
canvas.create_text(525, 300, text='Game Over', fill='red', font=('Courier', 60))
canvas.itemconfig(label, text="Score: "+str(ball.score))
在restart
方法中。
我如何调试它: