我正在使用Xcode开发一个游戏项目。 我已经编写了使船射出射弹的代码,但我不知道用什么功能让船自动射击。
你可以帮帮我吗?提前谢谢!这是我的代码,来自GameScene:
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
let projectile = SKSpriteNode(imageNamed: "projectile")
projectile.zPosition = 1
projectile.position = CGPoint(x: player.position.x, y: player.position.y)
projectile.physicsBody = SKPhysicsBody(circleOfRadius: projectile.size.width/2)
projectile.physicsBody?.isDynamic = true
projectile.physicsBody?.categoryBitMask = PhysicsCategory.Projectile
projectile.physicsBody?.contactTestBitMask = PhysicsCategory.Monster
projectile.physicsBody?.collisionBitMask = PhysicsCategory.None
projectile.physicsBody?.usesPreciseCollisionDetection = true
self.addChild(projectile)
let action = SKAction.moveTo(x: self.frame.width + projectile.size.width, duration: 0.5)
projectile.run(action, completion: {
projectile.removeAllActions()
projectile.removeFromParent()
})
}
答案 0 :(得分:1)
根据杰克的评论,我假设您希望船舶自动开火#34;按住手指时不要重复。
您可以使用更新功能来控制自动拍摄。在我的例子中,update命令每1秒触发一次
private var updateTime: Double = 0
override func update(_ currentTime: TimeInterval) {
if updateTime == 0 {
updateTime = currentTime
}
if currentTime - updateTime > 1 {
self.shoot()
updateTime = currentTime
}
}
func shoot() {
let projectile = SKSpriteNode(imageNamed: "projectile")
projectile.zPosition = 1
projectile.position = CGPoint(x: player.position.x, y: player.position.y)
projectile.physicsBody = SKPhysicsBody(circleOfRadius: projectile.size.width/2)
projectile.physicsBody?.isDynamic = true
projectile.physicsBody?.categoryBitMask = PhysicsCategory.Projectile
projectile.physicsBody?.contactTestBitMask = PhysicsCategory.Monster
projectile.physicsBody?.collisionBitMask = PhysicsCategory.None
projectile.physicsBody?.usesPreciseCollisionDetection = true
self.addChild(projectile)
let action = SKAction.moveTo(x: self.frame.width + projectile.size.width, duration: 0.5)
projectile.run(action, completion: {
projectile.removeAllActions()
projectile.removeFromParent()
})
}