Clion(cmake)不会链接库

时间:2018-03-09 15:01:20

标签: c++ opengl cmake sdl-2 clion

我在尝试将 SDL2 GL 库链接到Clion(cmake)时遇到问题。尽管改变了cmakelists.txt并添加了target-link-libraries()函数。所以cmake文件看起来像这样:

cmake_minimum_required(VERSION 3.9)
project(OpenGL1)

set(CMAKE_CXX_STANDARD 17)

target_link_libraries(OpenGL1 SDL2 GL)

add_executable(OpenGL1 main.cpp Display1.cpp Display1.h)

但没有运气。 Clion不会将库与错误相关联,例如对函数库进行无限制的引用。

然后一位朋友建议我将其写入cmakelists文件:

cmake_minimum_required(VERSION 3.9)
project(OpenGL1)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -lGL -lSDL2 -lOpenGL")


add_executable(OpenGL1 main.cpp Display1.cpp Display1.h)

它有点工作......但它找不到 -lOpenGL 。 最后但同样重要的是,我的项目不会使用g ++在终端中使用传统方式进行编译。并且它将使用一个.cpp文件进行编译。 我的项目包含2个cpp文件和一个头文件。像那样:

  • main.cpp
  • Display1.cpp
  • Display.h

文件的代码如下:

  1. 的main.cpp

    #include <iostream>
    #include "Display.h"
    
    using namespace std;
    
    int main() {
        Display d1(800,600,"Hello");
    
        while (!d1.m_isClosed()){
            d1.Clear(0.0f, 0.15f, 0.3f, 1.0f);
            d1.Update();
        }
        return 0;
    }
    
  2. Display1.cpp

    #include "Display.h"
    #include <GL/glew.h>
    
    using namespace std;
    
    Display::Display(int width, int height, const string title) {
        SDL_Init(SDL_INIT_EVERYTHING);
        SDL_GL_SetAttribute(SDL_GL_RED_SIZE,8);
        SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8);
        SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
        SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,8);
        SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE,32);
        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
    
        m_window = SDL_CreateWindow(title.c_str(),SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,width,height,SDL_WINDOW_OPENGL);
        m_glContext = SDL_GL_CreateContext(m_window);
    
        GLenum status = glewInit();
        if (status != GLEW_OK)
            cerr << "Glew failed!" << endl;
    
        isClosed = false;
    }
    
    Display::~Display() {
        SDL_GL_DeleteContext(m_glContext);
        SDL_DestroyWindow(m_window);
        SDL_Quit();
    }
    
    void Display::Clear(float r, float g, float b, float a) {
        glClearColor(r,g,b,a);
        glClear(GL_COLOR_BUFFER_BIT);
    }
    
    bool Display::m_isClosed() {
        return isClosed;
    }
    
    void Display::Update() {
        SDL_GL_SwapWindow(m_window);
    
        SDL_Event e;
        while (SDL_PollEvent(&e)){
            if (e.type == SDL_QUIT)
                isClosed = true;
        }
    }
    
  3. Display1.h

     #ifndef OPENGL_DISPLAY_H
     #define OPENGL_DISPLAY_H
    
     #include <iostream>
     #include <SDL2/SDL.h>
    
     using namespace std;
    
    
     class Display {
      SDL_Window* m_window;
      SDL_GLContext m_glContext;
      bool isClosed;
     public:
       Display(int width, int height, string title);
       virtual ~Display();
       void Update();
       bool m_isClosed();
       void Clear(float r, float g, float b, float a);
    };
    
    
    #endif //OPENGL_DISPLAY_H
    
  4. 现在,我知道其他人也问了同样的问题,但没有什么可以帮助我,所以这就是我要问的原因。我正在运行Ubuntu 17.10(64位)。提前谢谢!

1 个答案:

答案 0 :(得分:0)

您必须修复CMakeLists.txt:

cmake_minimum_required(VERSION 3.9)
project(OpenGL1)

set(CMAKE_CXX_STANDARD 17)

find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)

set(SDL2_INCLUDE_DIRS /usr/include/SDL2)
set(SDL2_LIBRARIES /usr/lib/x86_64-linux-gnu/libSDL2.so)

include_directories(${OPENGL_INCLUDE_DIRS} ${GLEW_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})

add_executable(OpenGL1 main.cpp Display1.cpp Display1.h)

target_link_libraries(OpenGL1 ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES} ${SDL2_LIBRARIES})

首先找到find_package(OpenGL REQUIRED)的OpenGL文件。然后设置SDL2的路径。设置目标的包含目录(OpenGL1)。添加目标。将库链接到目标。

使用SDL2的更好方法是使用FindSDL2.cmake并将find_package(SDL2)添加到您的CMakeLists.txt:

cmake_minimum_required(VERSION 3.9)
project(OpenGL1)

set(CMAKE_CXX_STANDARD 17)

find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(SDL2 REQUIRED)

include_directories(${OPENGL_INCLUDE_DIRS} ${GLEW_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS})

add_executable(OpenGL1 main.cpp Display1.cpp Display1.h)

target_link_libraries(OpenGL1 ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES} ${SDL2_LIBRARIES})

SDL2安装自己的名为sdl2-config.cmake的cmake配置文件,因此您无需从github下载它。