您好,感谢您的时间,我是初学者学习JavaScript,我想知道这个困难是如何面对的:
我们想导入 A 模块,它是一个npm模块并具有ES6导出语法:
import * as A from 'a';
然后,我们想使用另一个也是ES6导出的文件并依赖于第一个文件,因此它将用作: A.B
import B from 'b';
为什么控制台会输出以下内容?
B.js
Reference Error: A is not defined
如果你很好奇,这是试图将三个(A)与NRRDLoader(B)整合的问题的概括:
https://github.com/YoneMoreno/ThreeReactNRRDLoaderStandalone.git
编辑:
为了说明这个问题,我会展示所涉及的确切文件:
App.js(主要的React / JavaScript App文件)
import React, {Component} from 'react';
import './App.css';
import * as THREE from "three";
import NRRDLoader from '../node_modules/three/examples/js/loaders/NRRDLoader';
import TrackballControls from '../node_modules/three/examples/js/controls/TrackballControls';
class App extends Component {
constructor(props) {
super(props);
this.stop = this.stop.bind(this);
this.start = this.start.bind(this);
this.animate = this.animate.bind(this)
}
componentDidMount() {
const width = this.mount.clientWidth;
const height = this.mount.clientHeight;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
75,
width / height,
0.1,
1000
);
scene.add(camera);
const loader = new NRRDLoader();
loader.load("models/columnasegmentado01.nrrd", function (volume) {
let sliceZ;
//z plane
const indexZ = 0;
sliceZ = volume.extractSlice('z', Math.floor(volume.RASDimensions[2] / 4));
sliceZ.name = 'foo';
console.log(sliceZ);
scene.add(sliceZ.mesh);
});
var renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(width, height);
renderer.setClearColor('#000000');
renderer.info.autoReset = false;
console.log(renderer.info);
this.scene = scene;
window.scene = scene;
this.camera = camera;
this.renderer = renderer;
let controls = new TrackballControls(camera, renderer.domElement);
controls.rotateSpeed = 0;
controls.zoomSpeed = 5;
controls.panSpeed = 2;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
this.mount.appendChild(this.renderer.domElement);
this.start()
}
componentWillUnmount() {
this.stop();
this.mount.removeChild(this.renderer.domElement)
}
// Perhaps this is added for performance reasons?
shouldComponentUpdate() {
return false
}
start() {
if (!this.frameId) {
this.frameId = requestAnimationFrame(this.animate)
}
}
stop() {
cancelAnimationFrame(this.frameId)
}
animate() {
this.renderScene();
this.frameId = window.requestAnimationFrame(this.animate)
}
renderScene() {
this.renderer.render(this.scene, this.camera)
}
render() {
return (
<div
style={{width: '2000px', height: '2000px'}}
ref={(mount) => {
this.mount = mount
}}
/>
)
}
}
export default App;
Three.module.js(A):
https://github.com/mrdoob/three.js/blob/dev/build/three.module.js
NRRDLoader(B):
https://github.com/mrdoob/three.js/blob/dev/examples/js/loaders/NRRDLoader.js
感谢您的帮助!