我使用WebGL成功尝试过ws。
这是我用c#编写的前端代码。
using System;
using System.Text;
using UnityEngine;
public class EchoExample : MonoBehaviour {
UnityWebSocket WebSocket;
// Use this for initialization
void Start () {
// This example service echoes back any messages sent to it
WebSocket = new WebSocket("ws://localhost:8080/WebSocketServerExample/websocketendpoint");
WebSocket.OnClose += WebSocket_OnClose;
WebSocket.OnOpen += Websocket_OnOpen;
WebSocket.OnMessage += WebSocket_OnMessage;
WebSocket.OnError += WebSocket_OnError;
}
private void WebSocket_OnClose(UnityWebSocket sender, int code, string reason) {
Debug.Log("Connection closed: " + reason);
}
private void Websocket_OnOpen(UnityWebSocket accepted) {
Debug.Log("Connection established.");
string message = "Hello, friend!";
Debug.Log("Sending message: " + message);
byte[] data = Encoding.UTF8.GetBytes(message);
WebSocket.SendAsync(data);
}
private void WebSocket_OnMessage(UnityWebSocket sender, byte[] data) {
string message = Encoding.UTF8.GetString(data);
Debug.Log("Message received: " + message);
}
private void WebSocket_OnError(UnityWebSocket sender, string message) {
Debug.Log("Error: " + message);
}
}
这是我的java代码。
@ServerEndpoint("/websocketendpoint")
public class WsServer {
@OnOpen
public void onOpen(Session session){
System.out.println("Open Connection ...");
try {
session.getBasicRemote().sendText("$ Kimaya Server 2003 $");
} catch (IOException e) {
e.printStackTrace();
}
}
@OnClose
public void onClose(Session session){
System.out.println("Session " + session.getId() + " has ended");
}
/* @OnMessage
public String onMessage(String s, Session session){
System.out.println("Message from the client: " +s);
return s;
}
*/
@OnMessage
public void processUpload(byte[] bytes, boolean last, Session session) throws IOException {
String s = new String(bytes);
// public String onMessage(String message, Session session){
// byte in[] = message.getBytes();
System.out.println("Message from the client: " +s);
String welcomeString = "this is response from server";
session.getBasicRemote().sendText(welcomeString);
// onMessage("from server", session);
}
@OnError
public void onError(Throwable e){
e.printStackTrace();
}
}
我已经使用ws成功完成了通信,但现在下一步是我想用wss进行,即通过安全连接,经过大量搜索后仍然无法获得任何与此相关的示例或文档,是否有人尝试过之前??