如果您熟悉任何幻想体育选秀,草案顺序网格看起来像这样:
EXAMPLE 1 (3-teams):
Round Team 1 Team 2 Team 3
1 1 (1.1) 2 (1.2) 3 (1.3)
2 6 (2.3) 5 (2.2) 4 (2.1)
3 7 (3.1) 8 (3.2) 9 (3.3)
数字1-9代表草稿的overall pick number
。
括号中的项目代表round_number
和pick_number_of_that_round
。
我无法弄清楚将overall_pick_number
转换为正确的pick_number_of_that_round
的公式。
在上面的例子中,数字8等于2(第3轮的第2个选择)。但是在一个4人队的联赛中,8号等于4(第2轮的第4顺位)。
EXAMPLE 2 (4-teams):
Round Team 1 Team 2 Team 3 Team 4
1 1 (1.1) 2 (1.2) 3 (1.3) 4 (1.4)
2 8 (2.4) 7 (2.3) 6 (2.2) 5 (2.1)
3 9 (3.1) 10 (3.2) 11 (3.3) 12 (3.4)
我考虑过根据联盟中包含每个选秀权的球队数量动态建立一个关联数组,以及它所属的那个选择,但它只是超出我的范围。
答案 0 :(得分:6)
我会通过 missingno 来修改答案,使其像'蛇'一样扭曲
round_number = ((overall_pick_number - 1) / number_of_teams) + 1
pick_number_of_round = ((overall_pick_number - 1) % number_of_teams) + 1
if (round_number % 2 == 0) {
pick_number_of_round = number_of_teams - pick_number_of_round + 1
}
答案 1 :(得分:5)
round_number = ((overall-1) / number_of_teams) + 1
pick_number_of_round = ((overall-1) % number_of_teams) + 1