对于我的程序,我一直在使用 int main(int argc, char *argv[]) {
ifstream inFile;
int numOfLines = 0, numOfTokens = 0, numOfStrings = 0, maxStringLength = 0, l = 0, fileCount=0, mostCommonCount=0;
string inputFile, mostCommonList="", word;
for(int i = 1; i < argc; i++){
if(strpbrk(argv[i] , "-")){
if(flags.find(string(argv[i]))!=flags.end()) flags[string(argv[i])] = true;
else{
cerr << "INVALID FLAG " << argv[i] << endl;
exit(1);
}
}
else{
inFile.open(argv[i]);
fileCount++;
if(!inFile && fileCount==1){
cerr << "UNABLE TO OPEN " << argv[i] << endl;
exit(1);
}
else{
string line;
while(getline(inFile, line)) inputFile+=line+='\n';
if(fileCount>1){
cerr << "TOO MANY FILE NAMES" << endl;
exit(1);
}
}
}
}
int linenum = 0;
TType tt;
Token tok;
while((tok = getNextToken(&inFile, &linenum))!=DONE && tok != ERR){
tt = tok.GetTokenType();
word = tok.GetLexeme();
if(flags["-v"]==true){
(tt == ICONST||tt==SCONST||tt==IDENT) ? cout<<enumTypes[tok.GetTokenType()]<<"("<< tok.GetLexeme()<<")"<<endl : cout<< enumTypes[tok.GetTokenType()]<<endl;
}
if(flags["-mci"]==true){
if(tt==IDENT){
(identMap.find(word)!=identMap.end()) ? identMap[word]++ : identMap[word]=1;
if(identMap[word]>mostCommonCount) mostCommonCount = identMap[word];
}
}
if(flags["-sum"]==true){
numOfTokens++;
if(tt==SCONST){
numOfStrings++;
l = word.length();
if(l > maxStringLength) maxStringLength = l;
}
}
}
if(tok==ERR){
cout << "Error on line" << tok.GetLinenum()<<"("<<tok.GetLexeme()<<")"<<endl;
return 0;
}
if(flags["-mci"]==true){
cout << "Most Common Identifier: ";
if(!identMap.empty()){
word ="";
for(auto const& it : identMap){
if(it.second==mostCommonCount) word += it.first + ",";
}
word.pop_back();
cout << word << endl;
}
}
if(flags["-sum"]){
numOfLines = tok.GetLinenum();
numOfLines = tok.GetLinenum();
cout << "Total lines: " << numOfLines << endl;
cout << "Total tokens: " << numOfTokens << endl;
cout << "Total strings: " << numOfStrings << endl;
cout << "Length of longest string: " << maxStringLength << endl;
}
inFile.close();
return 0;
}
为我的Python 3程序播放我的.wav文件。但是,当播放声音时,程序将等待音频文件完成播放,然后才能运行其余的程序。
我知道winsound和pygame有很多方法可以播放与运行程序同步的声音,但我更喜欢使用subprocess
,因为pygame还没有为我工作,我可以& #39; t使用winsound,因为我在Mac上。
以下是我所拥有的:
subprocess
import subprocess