Unity Firebase Invites抛出异常ApplicationException:internal :: IsInitialized()

时间:2018-03-05 15:36:03

标签: android firebase unity3d firebase-invites

我试图将Firebase邀请添加到我的Unity游戏中。我已经按照所有教程步骤进行了设置并且设置似乎就像一切。但是当我尝试运行教程中的代码发送邀请时,我得到了一个例外:

ApplicationException: internal::IsInitialized()
 at Firebase.FutureBase.status ()
 at Firebase.Invites.SendInviteFuture.GetTask (Firebase.Invites.SendInviteFuture fu)
 at Firebase.Invites.FirebaseInvites.SendInviteAsync (Firebase.Invites.Invite invite)
...

代码是:

void Start()
{
    Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task =>
    {
        dependencyStatus = task.Result;
        if (dependencyStatus == Firebase.DependencyStatus.Available)
            InitializeFirebase();
        else
            Debug.LogError("Could not resolve all Firebase dependencies: " + dependencyStatus);
    });
}

void InitializeFirebase()
{
    Firebase.Invites.FirebaseInvites.InviteReceived += OnInviteReceived;
    Firebase.Invites.FirebaseInvites.InviteNotReceived += OnInviteNotReceived;
    Firebase.Invites.FirebaseInvites.ErrorReceived += OnErrorReceived;
}

public void ShowInviteBox(System.Action<bool> callback)
{
  var invite = new Firebase.Invites.Invite() {
    TitleText = "Invites Test App",
    MessageText = "Please try my app! It's awesome.",
    CallToActionText = "Download it for FREE",
    DeepLinkUrl = new System.Uri("http://google.com/abc")
  };
  Firebase.Invites.FirebaseInvites.SendInviteAsync(invite).ContinueWith(HandleSentInvite);
}

我用:

  • Unity 2017.3.0f3
  • 适用于Unity 0.9.50的Google Play游戏服务插件
  • Firebase邀请4.4.3
  • Appodeal 2.8.18 nodex
  • Game Analytics 3.10.4

任何帮助都将受到高度赞赏!

1 个答案:

答案 0 :(得分:0)

我想我找到了解决方法。

在初始化Firebase之前使用“ SendEvent()”时,会发生该错误。

我通过以下代码解决了错误。

private void InitializeFirebase()
{
    Debug.Log("FirebaseManager : Enabling data collection.");
    FirebaseAnalytics.SetAnalyticsCollectionEnabled(true);

    Debug.Log("FirebaseManager : Set user properties.");
    // Set the user's sign up method.
    FirebaseAnalytics.SetUserProperty(
      FirebaseAnalytics.UserPropertySignUpMethod,
      "Google");
    // Set the user ID.
    FirebaseAnalytics.SetUserId("uber_user_510");
    // Set default session duration values.
    FirebaseAnalytics.SetMinimumSessionDuration(new TimeSpan(0, 0, 10));
    FirebaseAnalytics.SetSessionTimeoutDuration(new TimeSpan(0, 30, 0));

    //THIS IS SOLUTION!!!!
    Firebase.FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => 
    {
        FirebaseAnalytics.LogEvent(FirebaseAnalytics.EventLogin);
    });
}

在CheckAndFixDependenciesAsync()中输入您的第一个“ SendEvent”。

希望这很有帮助。


找到并安装旧版本的firebase(6.15.2)之后, Firebase的旧版本向我显示了一条有用的错误消息...

“不要在检查依赖项完成之前调用firebase函数”