无法删除画布上的tkinter对象

时间:2018-03-04 13:44:36

标签: python tkinter tkinter-canvas

我创建了一个类对象Dot(),一个函数update()更新了它的位置,然后在canvas上生成了它的许多实例,并将它们添加到列表中。我运行一个循环,不断更新点的位置,这很好,但我也想在每次循环运行时删除Dot()的一个实例。

我尝试了很多方法但没有成功。通过使用canvas.delete()函数,我只“冻结”实例化,但它仍然在屏幕上。我该如何解决这个问题?

import numpy as np
import random
import time
from tkinter import *

#create Canvas#
screen = Tk()
hei = 600
wid = 600
canvas = Canvas(screen,width=wid,height=hei)
canvas.pack()

colors = ["red", "green", "blue"]


class Dot:
    def __init__(self):
        self.l = random.randrange(100,200)
        self.t = random.randrange(100,200)
        self.l2= self.l-10
        self.t2 = self.t-10
        color = random.choice(colors)
        self.shape = canvas.create_oval(self.l, self.t, self.l2, self.t2, fill=color)
        self.speedx = random.randrange(1,3)
        self.speedy = random.randrange(1,3)

    def update(self):
        canvas.move(self.shape, self.speedx, self.speedy)
        pos = canvas.coords(self.shape)
        jitter = random.randrange(0,200)
        if pos[2] >= wid+jitter or pos[0] <= -jitter:
            self.speedx *= -1
        if pos[3] >= hei+jitter or pos[1] <= -jitter:
            self.speedy *= -1


dots = []
for i in range(100):
    dots.append(Dot())

while True:
    del dots[-1]
    canvas.delete(dots[-1])
    for dot in dots:
        dot.update()
    screen.update()
    time.sleep(0.005)



screen.mainloop()

1 个答案:

答案 0 :(得分:1)

delete方法获取画布项的标识符,而不是画布项本身。

此外,您可能应该在超时功能中删除,否则GUI将无法正常运行。

试试这段代码:

import random
from tkinter import *

screen = Tk()
hei = 600
wid = 600
canvas = Canvas(screen, width=wid, height=hei)
canvas.pack()

colors = ["red", "green", "blue"]


class Dot:
    def __init__(self):
        self.l = random.randrange(100, 200)
        self.t = random.randrange(100, 200)
        self.l2 = self.l-10
        self.t2 = self.t-10
        color = random.choice(colors)
        self.shape = canvas.create_oval(self.l, self.t, self.l2, self.t2, fill=color)
        self.speedx = random.randrange(1, 3)
        self.speedy = random.randrange(1, 3)

    def update(self):
        canvas.move(self.shape, self.speedx, self.speedy)
        pos = canvas.coords(self.shape)
        jitter = random.randrange(0, 200)
        if pos[2] >= wid+jitter or pos[0] <= -jitter:
            self.speedx *= -1
        if pos[3] >= hei+jitter or pos[1] <= -jitter:
            self.speedy *= -1


dots = []
for i in range(100):
    dots.append(Dot())


def timeout():
    if dots:
        canvas.delete(dots[-1].shape)
        del dots[-1]
        for dot in dots:
            dot.update()
        screen.after(5, timeout)


screen.after(5, timeout)
screen.mainloop()

(使用Python 3测试)