我正在尝试向子网广播消息,并且我将子网地址提供给服务器进行连接,并且客户端抛出错误,指出名称或服务未知且未接收到数据包。谁能告诉我如何向我的子网广播消息,以便客户端也可以获取该消息或数据包。完全在地址区域。我的主要疑虑是关于。哪个地址在客户端和服务器端给出。
我在客户端遇到的错误是:
sending
Traceback (most recent call last):
File "/Threaded-server.py", line 11, in <module>
sent=s.sendto(msg.encode(),address)
socket.gaierror: [Errno -2] Name or service not known
closing socket
Process finished with exit code 1
由于
import socket
import sys
import json
connected = False
#connect to server
client_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client_socket.connect((' ',10000))
connected = True
while connected == True:
#wait for server commands to do things, now we will just display things
data = client_socket.recv(1024)
cmd = json.loads(data) #we now only expect json
if(cmd['type'] == 'bet'):
bet = cmd['value']
print('betting is: '+bet)
elif (cmd['type'] == 'result'):
print('winner is: '+str(cmd['winner']))
print('payout is: '+str(cmd['payout']))
##Server
import socket, time, sys
import threading
import pprint
TCP_IP = '192.168.1.255'
TCP_PORT = 10000
BUFFER_SIZE = 1024
clientCount = 0
class server():
def __init__(self):
self.CLIENTS = []
def startServer(self):
try:
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((TCP_IP,TCP_PORT))
s.listen(10)
while 1:
client_socket, addr = s.accept()
print ('Connected with ' + addr[0] + ':' + str(addr[1]))
global clientCount
clientCount = clientCount+1
print (clientCount)
# register client
self.CLIENTS.append(client_socket)
threading.Thread(target=self.playerHandler, args=(client_socket,)).start()
s.close()
except socket.error as msg:
print ('Could Not Start Server Thread. Error Code : ') #+ str(msg[0]) + ' Message ' + msg[1]
sys.exit()
#client handler :one of these loops is running for each thread/player
def playerHandler(self, client_socket):
#send welcome msg to new client
client_socket.send(bytes('{"type": "bet","value": "1"}', 'UTF-8'))
while 1:
data = client_socket.recv(BUFFER_SIZE)
if not data:
break
#print ('Data : ' + repr(data) + "\n")
#data = data.decode("UTF-8")
# broadcast
for client in self.CLIENTS.values():
client.send(data)
# the connection is closed: unregister
self.CLIENTS.remove(client_socket)
#client_socket.close() #do we close the socket when the program ends? or for ea client thead?
def broadcast(self, message):
for c in self.CLIENTS:
c.send(message.encode("utf-8"))
def _broadcast(self):
for sock in self.CLIENTS:
try :
self._send(sock)
except socket.error:
sock.close() # closing the socket connection
self.CLIENTS.remove(sock) # removing the socket from the active connections list
def _send(self, sock):
# Packs the message with 4 leading bytes representing the message length
#msg = struct.pack('>I', len(msg)) + msg
# Sends the packed message
sock.send(bytes('{"type": "bet","value": "1"}', 'UTF-8'))
if __name__ == '__main__':
s = server() #create new server listening for connections
threading.Thread(target=s.startServer).start()
while 1:
s._broadcast()
pprint.pprint(s.CLIENTS)
print(len(s.CLIENTS)) #print out the number of connected clients every 5s
time.sleep(5)