该程序首先显示由三个不同大小的cirlces创建的靶心。 单击animate me按钮(btn)后,函数animation()将使现有圆圈向内缩小,直到cirlces的大小为零。将在先前存在的圆圈后面创建新的圆圈,这些圆圈正在向零收缩。新的圆圈也将趋于零。此过程将继续,直到用户再次点击动画我按钮。
在这个片段中,我有一个过程,可以在已经存在于屏幕上的预先存在的圆圈之后创建新按钮。在已经创建的新圈子之后,已经缩小到零的圈子将被重复使用以保持循环:
public class Target extends Application
{
Circle[] cir = new Circle[7];
Button btn = new Button("Animate me!");
StackPane root = new StackPane();
public static void main(String[] args)
{
launch(args);
}
/**
* @param primaryStage will create the target and the start button first
* displayed onscreen to the user
*/
@Override
public void start(Stage primaryStage)
{
root.setStyle("-fx-border-color:black;");
cir[0] = new Circle(400, 250, 200);
cir[0].setFill(Color.RED);
cir[0].setStyle("-fx-border-color:black;");
cir[1] = new Circle(315, 165, 115);
cir[1].setFill(Color.WHITE);
cir[1].setStyle("-fx-border-color:black;");
cir[2] = new Circle(230, 80, 30);
cir[2].setFill(Color.RED);
cir[2].setStyle("-fx-border-color:black;");
root.getChildren().addAll(cir[0], cir[1], cir[2]);
root.getChildren().add(btn);
primaryStage.setScene(new Scene(root));
primaryStage.show();
btn.setOnAction(e ->
{
animation();
btn.setText("Press to Stop");
});
}
public void animation()
{
ScaleTransition[] st = new ScaleTransition[7];
boolean recycleCircles = false;
st[0]= new ScaleTransition(Duration.seconds(7), cir[0]);
st[0].setToX(0.0f);
st[0].setToY(0.0f);
st[0].play();
st[1] = new ScaleTransition(Duration.seconds(5.5), cir[1]);
st[1].setToX(0.0f);
st[1].setToY(0.0f);
st[1].play();
st[2] = new ScaleTransition(Duration.seconds(4), cir[2]);
st[2].setToX(0.0f);
st[2].setToY(0.0f);
st[2].play();
// int delayInc = 1;
int delay = 1;
//will create circles (will rotate between white and red) and then add
//to scaleTransitions
while(btn.isPressed() == false)
{
for(int i = 3; i<st.length; i++)
{
if(recycleCircles == true)
{
i = 0;
recycleCircles = false;
}
if(i % 2 == 1)
{
cir[i] = new Circle(400,250,200);
cir[i].setFill(Color.WHITE);
cir[i].setStyle("-fx-border-color:black;");
root.getChildren().add(cir[i]);
cir[i].toBack();
st[i] = new ScaleTransition(Duration.seconds(7), cir[i]);
st[i].setDelay(Duration.seconds(delay));
delay++;
st[i].setToX(0.0f);
st[i].setToY(0.0f);
st[i].play();
}
else if(i%2==0)
{
cir[i] = new Circle(400, 250, 200);
cir[i].setFill(Color.RED);
cir[i].setStyle("-fx-border-color:black;");
root.getChildren().add(cir[i]);
cir[i].toBack();
st[i] = new ScaleTransition(Duration.seconds(7), cir[i]);
st[i].setDelay(Duration.seconds(delay));
delay++;
st[i].setToX(0.0f);
st[i].setToY(0.0f);
st[i].play();
}
if(i == 6)
recycleCircles = true;
}
}
btn.setOnMousePressed(event ->
{
});
btn.setOnMouseReleased(event ->
{
for(int y = 0; y<st.length;y++)
{
}
});
}
}