我正在尝试创建一个刽子手游戏。我们的想法是拥有一个包含不同对象(谜题)的数组。从阵列中获取一个谜题并将其显示给用户。为了让用户看到破折号的数量,我试图通过array.puzzle进行循环,并使用破折号为数组中的每个索引创建一个新的变量。我似乎在for循环中有一个错误。我怀疑我可能以错误的方式调用长度。
console.log("Welcome to hangman type help(); for instructions!");
var cat = {
puzzle: ["C", "A", "T"],
category: "Animals",
player: new Array(3)
}
var taylor = {
puzzle: ["T", "A", "Y", "L", "O", "R", " ", "S", "W", "I", "F", "T"],
category: "Singer",
player: new Array(12)
}
taylor.player[6] = " ";
var puzzles = [cat, taylor];
//let quizz = puzzles[Math.floor(Math.random() * 2)];
function start() {
var quiz = puzzles[Math.floor(Math.random() * 2)];
var dashes = for (var i = 0; i =< (quiz.puzzle).length; i++) {
if(quiz.puzzle[i] = " "){
let guess = [];
guess.push(" ");
} else {
guess.push(quiz[i]);
}
return guess;
}
console.log("The category is " + quiz.category + ": " + dashes);
}
答案 0 :(得分:0)
for()循环不返回值,因此使用赋值的右侧是不正确的。
卸下:
var dashes = and return guess;
移动:
let guess = [];
就在for()
循环之前。
此外:
小于或等于:<=
而不是= <
console.log("Welcome to hangman type help(); for instructions!");
var cat = {
puzzle: ["C", "A", "T"],
category: "Animals",
player: new Array(3)
}
var taylor = {
puzzle: ["T", "A", "Y", "L", "O", "R", " ", "S", "W", "I", "F", "T"],
category: "Singer",
player: new Array(12)
}
taylor.player[6] = " ";
var puzzles = [cat, taylor];
//let quizz = puzzles[Math.floor(Math.random() * 2)];
function start() {
var quiz = puzzles[Math.floor(Math.random() * 2)];
let guess = [];
for (var i = 0; i <= (quiz.puzzle).length; i++) {
if (quiz.puzzle[i] = " ") {
guess.push(" ");
} else {
guess.push(quiz[i]);
}
}
console.log("The category is " + quiz.category + ": " + dashes);
}